Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Tasks/StateTreeRunParallelStateTreeTask.cpp
2025-05-18 13:04:45 +08:00

187 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tasks/StateTreeRunParallelStateTreeTask.h"
#include "StateTreeExecutionContext.h"
#include "StateTreeExecutionTypes.h"
#include "StateTreeInstanceData.h"
#define LOCTEXT_NAMESPACE "StateTree"
void FStateTreeRunParallelStateTreeExecutionExtension::ScheduleNextTick(const FContextParameters& Context)
{
const FStateTreeMinimalExecutionContext ExecutionContext(&Context.Owner, &Context.StateTree, Context.InstanceData);
const FStateTreeScheduledTick ScheduledTick = ExecutionContext.GetNextScheduledTick();
WeakExecutionContext.UpdateScheduledTickRequest(ScheduledTickHandle, ScheduledTick);
}
FStateTreeRunParallelStateTreeTask::FStateTreeRunParallelStateTreeTask()
{
bShouldCopyBoundPropertiesOnTick = false;
bShouldCopyBoundPropertiesOnExitState = false;
bShouldAffectTransitions = true;
bConsideredForScheduling = false;
}
EStateTreeRunStatus FStateTreeRunParallelStateTreeTask::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transitions) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
const FStateTreeReference& StateTreeToRun = GetStateTreeToRun(Context, InstanceData);
if (!StateTreeToRun.IsValid())
{
return EStateTreeRunStatus::Failed;
}
// Find if it's a recursive call. The detection is not perfect. For example: StateTrees with a parallel task that links to each other cannot be detected.
const bool bInParentContext = Context.GetActiveFrames().ContainsByPredicate([NewTree = StateTreeToRun.GetStateTree()](const FStateTreeExecutionFrame& Frame){ return Frame.StateTree == NewTree; });
if (bInParentContext)
{
UE_LOG(LogStateTree, Warning, TEXT("Trying to start a new parallel tree from the same tree '%s'"), *StateTreeToRun.GetStateTree()->GetName());
return EStateTreeRunStatus::Failed;
}
if (InstanceData.ScheduledTickHandle.IsValid())
{
Context.RemoveScheduledTickRequest(InstanceData.ScheduledTickHandle);
}
// Share event queue with parent tree.
if (FStateTreeInstanceData* OuterInstanceData = Context.GetMutableInstanceData())
{
InstanceData.TreeInstanceData.SetSharedEventQueue(OuterInstanceData->GetSharedMutableEventQueue());
}
InstanceData.RunningStateTree = StateTreeToRun.GetStateTree();
FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.RunningStateTree, InstanceData.TreeInstanceData);
if (!ParallelTreeContext.IsValid())
{
return EStateTreeRunStatus::Failed;
}
FStateTreeRunParallelStateTreeExecutionExtension Extension;
Extension.WeakExecutionContext = Context.MakeWeakExecutionContext();
const EStateTreeRunStatus RunStatus = ParallelTreeContext.Start(FStateTreeExecutionContext::FStartParameters
{
.GlobalParameters = &StateTreeToRun.GetParameters(),
.ExecutionExtension = TInstancedStruct<FStateTreeRunParallelStateTreeExecutionExtension>::Make(MoveTemp(Extension))
});
InstanceData.ScheduledTickHandle = Context.AddScheduledTickRequest(ParallelTreeContext.GetNextScheduledTick());
InstanceData.TreeInstanceData.GetMutableExecutionState()->ExecutionExtension.GetMutable<FStateTreeRunParallelStateTreeExecutionExtension>().ScheduledTickHandle = InstanceData.ScheduledTickHandle;
return RunStatus;
}
EStateTreeRunStatus FStateTreeRunParallelStateTreeTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.RunningStateTree)
{
return EStateTreeRunStatus::Failed;
}
FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.RunningStateTree, InstanceData.TreeInstanceData);
if (!ParallelTreeContext.IsValid())
{
return EStateTreeRunStatus::Failed;
}
const EStateTreeRunStatus RunStatus = ParallelTreeContext.TickUpdateTasks(DeltaTime);
Context.UpdateScheduledTickRequest(InstanceData.ScheduledTickHandle, ParallelTreeContext.GetNextScheduledTick());
return RunStatus;
}
void FStateTreeRunParallelStateTreeTask::TriggerTransitions(FStateTreeExecutionContext& Context) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.RunningStateTree)
{
return;
}
FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.RunningStateTree, InstanceData.TreeInstanceData);
if (!ParallelTreeContext.IsValid())
{
return;
}
ParallelTreeContext.TickTriggerTransitions();
Context.UpdateScheduledTickRequest(InstanceData.ScheduledTickHandle, ParallelTreeContext.GetNextScheduledTick());
}
void FStateTreeRunParallelStateTreeTask::ExitState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.RunningStateTree)
{
return;
}
FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.RunningStateTree, InstanceData.TreeInstanceData);
if (!ParallelTreeContext.IsValid())
{
return;
}
ParallelTreeContext.Stop();
Context.RemoveScheduledTickRequest(InstanceData.ScheduledTickHandle);
}
const FStateTreeReference& FStateTreeRunParallelStateTreeTask::GetStateTreeToRun(FStateTreeExecutionContext& Context, FInstanceDataType& InstanceData) const
{
if (StateTreeOverrideTag.IsValid())
{
if (const FStateTreeReference* Override = Context.GetLinkedStateTreeOverrideForTag(StateTreeOverrideTag))
{
return *Override;
}
}
return InstanceData.StateTree;
}
#if WITH_EDITOR
EDataValidationResult FStateTreeRunParallelStateTreeTask::Compile(UE::StateTree::ICompileNodeContext& Context)
{
TransitionHandlingPriority = EventHandlingPriority;
return EDataValidationResult::Valid;
}
void FStateTreeRunParallelStateTreeTask::PostEditInstanceDataChangeChainProperty(const FPropertyChangedChainEvent& PropertyChangedEvent, FStateTreeDataView InstanceDataView)
{
if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(FStateTreeRunParallelStateTreeTaskInstanceData, StateTree))
{
InstanceDataView.GetMutable<FInstanceDataType>().StateTree.SyncParameters();
}
}
void FStateTreeRunParallelStateTreeTask::PostLoad(FStateTreeDataView InstanceDataView)
{
if (FInstanceDataType* DataType = InstanceDataView.GetMutablePtr<FInstanceDataType>())
{
DataType->StateTree.SyncParameters();
}
}
FText FStateTreeRunParallelStateTreeTask::GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const
{
const FInstanceDataType* InstanceData = InstanceDataView.GetPtr<FInstanceDataType>();
check(InstanceData);
FText StateTreeValue = BindingLookup.GetBindingSourceDisplayName(FPropertyBindingPath(ID, GET_MEMBER_NAME_CHECKED(FInstanceDataType, StateTree)), Formatting);
if (StateTreeValue.IsEmpty())
{
StateTreeValue = FText::FromString(GetNameSafe(InstanceData->StateTree.GetStateTree()));
}
const FText Format = (Formatting == EStateTreeNodeFormatting::RichText)
? LOCTEXT("RunParallelRich", "<b>Run Parallel</> {Asset}")
: LOCTEXT("RunParallel", "Run Parallel {Asset}");
return FText::FormatNamed(Format,
TEXT("Asset"), StateTreeValue);
}
#endif // WITH_EDITOR
#undef LOCTEXT_NAMESPACE