50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "StateTreeEvents.h"
|
|
#include "StateTreeTypes.h"
|
|
#include "VisualLogger/VisualLogger.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeEvents)
|
|
|
|
//----------------------------------------------------------------//
|
|
// FStateTreeSharedEvent
|
|
//----------------------------------------------------------------//
|
|
|
|
void FStateTreeSharedEvent::AddStructReferencedObjects(FReferenceCollector& Collector)
|
|
{
|
|
if (IsValid())
|
|
{
|
|
Collector.AddPropertyReferencesWithStructARO(FStateTreeEvent::StaticStruct(), Event.Get());
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------//
|
|
// FStateTreeEventQueue
|
|
//----------------------------------------------------------------//
|
|
|
|
void FStateTreeEventQueue::SendEvent(const UObject* Owner, const FGameplayTag& Tag, const FConstStructView Payload, const FName Origin)
|
|
{
|
|
if (!Tag.IsValid() && !Payload.IsValid())
|
|
{
|
|
UE_VLOG_UELOG(Owner, LogStateTree, Error, TEXT("%s: An event with an invalid tag and payload has been sent to '%s'. This is not allowed."), ANSI_TO_TCHAR(__FUNCTION__), *GetNameSafe(Owner));
|
|
return;
|
|
}
|
|
|
|
if (SharedEvents.Num() >= MaxActiveEvents)
|
|
{
|
|
UE_VLOG_UELOG(Owner, LogStateTree, Error, TEXT("%s: Too many events send on '%s'. Dropping event %s"), ANSI_TO_TCHAR(__FUNCTION__), *GetNameSafe(Owner), *Tag.ToString());
|
|
return;
|
|
}
|
|
|
|
SharedEvents.Emplace(Tag, Payload, Origin);
|
|
}
|
|
|
|
void FStateTreeEventQueue::ConsumeEvent(const FStateTreeSharedEvent& Event)
|
|
{
|
|
SharedEvents.RemoveAll([&EventToRemove = Event](const FStateTreeSharedEvent& Event)
|
|
{
|
|
return Event == EventToRemove;
|
|
});
|
|
}
|