Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/PropertyFunctions/StateTreeIntPropertyFunctions.h
2025-05-18 13:04:45 +08:00

154 lines
4.8 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreePropertyFunctionBase.h"
#include "StateTreeIntPropertyFunctions.generated.h"
#define UE_API STATETREEMODULE_API
struct FStateTreeExecutionContext;
USTRUCT()
struct FStateTreeIntCombinaisonPropertyFunctionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter)
int32 Left = 0;
UPROPERTY(EditAnywhere, Category = Parameter)
int32 Right = 0;
UPROPERTY(EditAnywhere, Category = Output)
int32 Result = 0;
};
/**
* Add two ints.
*/
USTRUCT(meta=(DisplayName = "Add", Category = "Math|Integer"))
struct FStateTreeAddIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeIntCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Subtract right int from left int.
*/
USTRUCT(meta=(DisplayName = "Subtract", Category = "Math|Integer"))
struct FStateTreeSubtractIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeIntCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Multiply the two given ints.
*/
USTRUCT(meta=(DisplayName = "Multiply", Category = "Math|Integer"))
struct FStateTreeMultiplyIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeIntCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Divide left int by right int.
*/
USTRUCT(meta=(DisplayName = "Divide", Category = "Math|Integer"))
struct FStateTreeDivideIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeIntCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
USTRUCT()
struct FStateTreeSingleIntPropertyFunctionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter)
int32 Input = 0;
UPROPERTY(EditAnywhere, Category = Output)
int32 Result = 0;
};
/**
* Invert the given int.
*/
USTRUCT(meta=(DisplayName = "Invert", Category = "Math|Integer"))
struct FStateTreeInvertIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeSingleIntPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Gives the absolute value of the given int.
*/
USTRUCT(meta=(DisplayName = "Absolute", Category = "Math|Integer"))
struct FStateTreeAbsoluteIntPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeSingleIntPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
UE_API virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
#undef UE_API