78 lines
1.6 KiB
C#
78 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeEditorModule : ModuleRules
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{
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public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"AssetTools",
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"EditorFramework",
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"UnrealEd",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"PropertyEditor",
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"StateTreeModule",
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"SourceControl",
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"Projects",
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"BlueprintGraph",
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"PropertyBindingUtils",
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"PropertyBindingUtilsEditor",
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"PropertyAccessEditor",
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"StructUtilsEditor",
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"GameplayTags",
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"EditorSubsystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetDefinition",
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"RenderCore",
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"GraphEditor",
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"KismetWidgets",
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"PropertyPath",
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"SourceCodeAccess",
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"ToolMenus",
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"ToolWidgets",
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"TraceLog",
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"TraceServices",
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"ApplicationCore",
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"DeveloperSettings",
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"GameplayInsights",
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"RewindDebuggerInterface",
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"RewindDebuggerRuntimeInterface",
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"DetailCustomizations",
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"AppFramework",
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"Kismet",
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"KismetCompiler",
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"EditorInteractiveToolsFramework",
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"EditorWidgets",
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"InteractiveToolsFramework",
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}
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);
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"MessageLog",
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});
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PublicDefinitions.Add("WITH_STATETREE_TRACE=1");
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PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=1");
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}
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}
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}
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