21 lines
576 B
C++
21 lines
576 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeObjectHash.h"
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#include "UObject/UnrealType.h"
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#if WITH_EDITORONLY_DATA
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bool FStateTreeObjectCRC32::ShouldSkipProperty(const FProperty* InProperty) const
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{
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if (InProperty == nullptr)
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{
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return false;
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}
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static const FName ExcludeFromHashName(TEXT("ExcludeFromHash"));
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const bool bExclude = InProperty->HasMetaData(ExcludeFromHashName);
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return FArchiveObjectCrc32::ShouldSkipProperty(InProperty) || InProperty->HasAllPropertyFlags(CPF_Transient) || bExclude;
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}
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#endif // WITH_EDITORONLY_DATA
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