Files
UnrealEngine/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilitiesEditor/Public/SoundWaveAssetActionExtender.h
2025-05-18 13:04:45 +08:00

13 lines
306 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FSoundWaveAssetActionExtender
{
public:
static void RegisterMenus();
static void GetExtendedActions(const struct FToolMenuContext& MenuContext);
static void ExecuteCreateSimpleSound(const struct FToolMenuContext& MenuContext);
};