55 lines
996 B
C#
55 lines
996 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsModule : ModuleRules
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{
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"AIModule",
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"GameplayTags",
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"GameplayAbilities",
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"RHI",
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"WorldConditions",
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"NavigationSystem",
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"TargetingSystem",
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"PropertyBindingUtils",
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"MassEntity",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"InputCore"
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}
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);
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if (Target.bBuildEditor)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"BlueprintGraph",
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}
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);
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}
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SetupGameplayDebuggerSupport(Target);
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}
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}
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}
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