43 lines
2.0 KiB
C++
43 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SmartObjectTypes.h"
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#include "Engine/DeveloperSettings.h"
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#include "Templates/SubclassOf.h"
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#include "WorldConditions/SmartObjectWorldConditionSchema.h"
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#include "SmartObjectSettings.generated.h"
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UCLASS(MinimalAPI, config = SmartObjects, defaultconfig, DisplayName = "SmartObject", AutoExpandCategories = "SmartObject")
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class USmartObjectSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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/**
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* Default filtering policy to use for TagQueries applied on User Tags in newly created SmartObjectDefinitions.
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* Indicates how TagQueries from slots and parent object will be processed against User Tags from a find request.
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*/
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UPROPERTY(EditAnywhere, config, Category = "SmartObject")
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ESmartObjectTagFilteringPolicy DefaultUserTagsFilteringPolicy = ESmartObjectTagFilteringPolicy::Override;
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/**
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* Default merging policy to use for Activity Tags in newly created SmartObjectDefinitions.
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* Indicates how Activity Tags from slots and parent object are combined to be evaluated by an Activity TagQuery from a find request.
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*/
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UPROPERTY(EditAnywhere, config, Category = "SmartObject")
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ESmartObjectTagMergingPolicy DefaultActivityTagsMergingPolicy = ESmartObjectTagMergingPolicy::Override;
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/** Base world condition class for all new Smart Object definitions. */
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UPROPERTY(EditAnywhere, config, Category = "SmartObject")
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TSubclassOf<USmartObjectWorldConditionSchema> DefaultWorldConditionSchemaClass = USmartObjectWorldConditionSchema::StaticClass();
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/**
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* Indicates whether or not the pre-conditions should be excluded from serializing SmartObjectDefinitions for client builds.
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* This can be useful for example if the preconditions are server only plugins.
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* This allows to access the definition data on clients, while the logic is only handled on servers.
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*/
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UPROPERTY(EditAnywhere, config, Category = "SmartObject")
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bool bShouldExcludePreConditionsOnDedicatedClient = false;
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};
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