35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/PrimitiveComponent.h"
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#include "SmartObjectRenderingComponent.generated.h"
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#define UE_API SMARTOBJECTSMODULE_API
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class FPrimitiveSceneProxy;
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UCLASS(MinimalAPI, hidecategories = (Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering), editinlinenew, meta = (BlueprintSpawnableComponent))
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class USmartObjectRenderingComponent : public UPrimitiveComponent
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{
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GENERATED_BODY()
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public:
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UE_API USmartObjectRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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//~ Begin UPrimitiveComponent Interface
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UE_API virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
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//~ End UPrimitiveComponent Interface
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//~ Begin USceneComponent Interface
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UE_API virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
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//~ End USceneComponent Interface
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#if WITH_EDITOR
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UE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif // WITH_EDITOR
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};
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#undef UE_API
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