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UnrealEngine/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectOctree.h
2025-05-18 13:04:45 +08:00

95 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/GenericOctreePublic.h"
#include "SmartObjectTypes.h"
#include "Math/GenericOctree.h"
#include "SmartObjectOctree.generated.h"
#define UE_API SMARTOBJECTSMODULE_API
struct FInstancedStruct;
struct FStructView;
typedef TSharedRef<struct FSmartObjectOctreeID, ESPMode::ThreadSafe> FSmartObjectOctreeIDSharedRef;
struct FSmartObjectOctreeID : public TSharedFromThis<FSmartObjectOctreeID, ESPMode::ThreadSafe>
{
FOctreeElementId2 ID;
};
struct FSmartObjectOctreeElement
{
FBoxCenterAndExtent Bounds;
FSmartObjectHandle SmartObjectHandle;
FSmartObjectOctreeIDSharedRef SharedOctreeID;
UE_API FSmartObjectOctreeElement(const FBoxCenterAndExtent& Bounds, const FSmartObjectHandle SmartObjectHandle, const FSmartObjectOctreeIDSharedRef& SharedOctreeID);
};
struct FSmartObjectOctreeSemantics
{
enum { MaxElementsPerLeaf = 16 };
enum { MinInclusiveElementsPerNode = 7 };
enum { MaxNodeDepth = 12 };
typedef TInlineAllocator<MaxElementsPerLeaf> ElementAllocator;
FORCEINLINE static const FBoxCenterAndExtent& GetBoundingBox(const FSmartObjectOctreeElement& Element)
{
return Element.Bounds;
}
FORCEINLINE static bool AreElementsEqual(const FSmartObjectOctreeElement& A, const FSmartObjectOctreeElement& B)
{
return A.SmartObjectHandle == B.SmartObjectHandle;
}
static void SetElementId(const FSmartObjectOctreeElement& Element, FOctreeElementId2 Id);
};
struct FSmartObjectOctree : TOctree2<FSmartObjectOctreeElement, FSmartObjectOctreeSemantics>
{
public:
FSmartObjectOctree();
FSmartObjectOctree(const FVector& Origin, FVector::FReal Radius);
virtual ~FSmartObjectOctree();
/** Add new node and initialize using SmartObject runtime data */
void AddNode(const FBoxCenterAndExtent& Bounds, const FSmartObjectHandle SmartObjectHandle, const FSmartObjectOctreeIDSharedRef& SharedOctreeID);
/** Updates element bounds remove/add operation */
void UpdateNode(const FOctreeElementId2& Id, const FBox& NewBounds);
/** Remove node */
void RemoveNode(const FOctreeElementId2& Id);
};
USTRUCT()
struct FSmartObjectOctreeEntryData : public FSmartObjectSpatialEntryData
{
GENERATED_BODY()
FSmartObjectOctreeEntryData() : SharedOctreeID(MakeShareable(new FSmartObjectOctreeID())) {}
FSmartObjectOctreeIDSharedRef SharedOctreeID;
};
UCLASS(MinimalAPI)
class USmartObjectOctree : public USmartObjectSpacePartition
{
GENERATED_BODY()
protected:
UE_API virtual void Add(const FSmartObjectHandle Handle, const FBox& Bounds, FInstancedStruct& OutHandle) override;
UE_API virtual void Remove(const FSmartObjectHandle Handle, FStructView EntryData) override;
UE_API virtual void Find(const FBox& QueryBox, TArray<FSmartObjectHandle>& OutResults) override;
UE_API virtual void SetBounds(const FBox& Bounds) override;
private:
FSmartObjectOctree SmartObjectOctree;
};
#undef UE_API