44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HierarchicalHashGrid2D.h"
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#include "SmartObjectTypes.h"
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#include "SmartObjectHashGrid.generated.h"
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#define UE_API SMARTOBJECTSMODULE_API
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struct FInstancedStruct;
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struct FStructView;
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struct FSmartObjectHandle;
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typedef THierarchicalHashGrid2D<2, 4, FSmartObjectHandle> FSmartObjectHashGrid2D;
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USTRUCT()
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struct FSmartObjectHashGridEntryData : public FSmartObjectSpatialEntryData
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{
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GENERATED_BODY()
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FSmartObjectHashGrid2D::FCellLocation CellLoc;
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};
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UCLASS(MinimalAPI)
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class USmartObjectHashGrid : public USmartObjectSpacePartition
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void Add(const FSmartObjectHandle Handle, const FBox& Bounds, FInstancedStruct& OutHandle) override;
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UE_API virtual void Remove(const FSmartObjectHandle Handle, FStructView EntryData) override;
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UE_API virtual void Find(const FBox& QueryBox, TArray<FSmartObjectHandle>& OutResults) override;
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#if UE_ENABLE_DEBUG_DRAWING
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UE_API virtual void Draw(FDebugRenderSceneProxy* DebugProxy) override;
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#endif
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private:
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FSmartObjectHashGrid2D HashGrid;
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};
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#undef UE_API
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