27 lines
825 B
C++
27 lines
825 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DebugRenderSceneProxy.h"
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#define UE_API SMARTOBJECTSMODULE_API
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/**
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* Simple DebugRenderSceneProxy that gets relevant when associated component is shown and view flag is active (if specified on construction)
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*/
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#if UE_ENABLE_DEBUG_DRAWING
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class FSmartObjectDebugSceneProxy final : public FDebugRenderSceneProxy
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{
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public:
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UE_API explicit FSmartObjectDebugSceneProxy(const UPrimitiveComponent& InComponent, const EDrawType InDrawType = EDrawType::WireMesh, const TCHAR* InViewFlagName = nullptr);
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UE_API virtual FPrimitiveViewRelevance GetViewRelevance(const FSceneView* View) const override;
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UE_API virtual uint32 GetMemoryFootprint() const override;
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private:
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uint32 ViewFlagIndex = 0;
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};
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#endif // UE_ENABLE_DEBUG_DRAWING
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#undef UE_API
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