182 lines
4.9 KiB
C++
182 lines
4.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RigVMModel/RigVMFunctionLibrary.h"
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#include "RigVMModel/RigVMController.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMFunctionLibrary)
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URigVMFunctionLibrary::URigVMFunctionLibrary()
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: URigVMGraph()
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{
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}
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FString URigVMFunctionLibrary::GetNodePath() const
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{
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static constexpr TCHAR FunctionLibraryNodePath[] = TEXT("FunctionLibrary::");
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return FunctionLibraryNodePath;
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}
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URigVMFunctionLibrary* URigVMFunctionLibrary::GetDefaultFunctionLibrary() const
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{
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if(URigVMFunctionLibrary* DefaultFunctionLibrary = Super::GetDefaultFunctionLibrary())
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{
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return DefaultFunctionLibrary;
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}
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return (URigVMFunctionLibrary*)this;
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}
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TArray<URigVMLibraryNode*> URigVMFunctionLibrary::GetFunctions() const
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{
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TArray<URigVMLibraryNode*> Functions;
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for (URigVMNode* Node : GetNodes())
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{
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// we only allow library nodes under a function library graph
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URigVMLibraryNode* LibraryNode = CastChecked<URigVMLibraryNode>(Node);
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Functions.Add(LibraryNode);
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}
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return Functions;
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}
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URigVMLibraryNode* URigVMFunctionLibrary::FindFunction(const FName& InFunctionName) const
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{
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FString FunctionNameStr = InFunctionName.ToString();
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if (FunctionNameStr.StartsWith(TEXT("FunctionLibrary::|")))
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{
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FunctionNameStr.RightChopInline(18);
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}
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return Cast<URigVMLibraryNode>(FindNodeByName(*FunctionNameStr));
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}
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URigVMLibraryNode* URigVMFunctionLibrary::FindFunctionForNode(URigVMNode* InNode) const
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{
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if(InNode == nullptr)
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{
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return nullptr;
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}
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UObject* Subject = InNode;
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while (Subject->GetOuter() != this)
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{
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Subject = Subject->GetOuter();
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if(Subject == nullptr)
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{
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return nullptr;
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}
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}
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return Cast<URigVMLibraryNode>(Subject);
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}
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TArray< TSoftObjectPtr<URigVMFunctionReferenceNode> > URigVMFunctionLibrary::GetReferencesForFunction(const FName& InFunctionName)
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{
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TArray< TSoftObjectPtr<URigVMFunctionReferenceNode> > Result;
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ForEachReferenceSoftPtr(InFunctionName, [&Result](TSoftObjectPtr<URigVMFunctionReferenceNode> Reference)
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{
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Result.Add(TSoftObjectPtr<URigVMFunctionReferenceNode>(Reference.GetUniqueID()));
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});
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return Result;
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}
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TArray< FString > URigVMFunctionLibrary::GetReferencePathsForFunction(const FName& InFunctionName)
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{
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TArray< FString > Result;
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ForEachReferenceSoftPtr(InFunctionName, [&Result](TSoftObjectPtr<URigVMFunctionReferenceNode> Reference)
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{
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Result.Add(Reference.ToString());
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});
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return Result;
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}
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void URigVMFunctionLibrary::ForEachReference(const FName& InFunctionName,
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TFunction<void(URigVMFunctionReferenceNode*)> PerReferenceFunction,
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bool bLoadIfNecessary) const
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{
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if (URigVMLibraryNode* Function = FindFunction(InFunctionName))
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{
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if(const URigVMBuildData* BuildData = URigVMBuildData::Get())
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{
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BuildData->ForEachFunctionReference(Function->GetFunctionIdentifier(),PerReferenceFunction, bLoadIfNecessary);
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}
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}
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}
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void URigVMFunctionLibrary::ForEachReferenceSoftPtr(const FName& InFunctionName,
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TFunction<void(TSoftObjectPtr<URigVMFunctionReferenceNode>)> PerReferenceFunction) const
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{
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if (URigVMLibraryNode* Function = FindFunction(InFunctionName))
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{
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if(const URigVMBuildData* BuildData = URigVMBuildData::Get())
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{
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BuildData->ForEachFunctionReferenceSoftPtr(Function->GetFunctionIdentifier(), PerReferenceFunction);
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}
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}
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}
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URigVMLibraryNode* URigVMFunctionLibrary::FindPreviouslyLocalizedFunction(FRigVMGraphFunctionIdentifier InFunctionToLocalize)
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{
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const FString& PathName = InFunctionToLocalize.GetLibraryNodePath();
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if(!LocalizedFunctions.Contains((PathName)))
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{
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return nullptr;
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}
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FRigVMGraphFunctionData* FunctionData = FRigVMGraphFunctionData::FindFunctionData(InFunctionToLocalize);
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if (!FunctionData)
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{
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return nullptr;
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}
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FRigVMGraphFunctionHeader& Header = FunctionData->Header;
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URigVMLibraryNode* LocalizedFunction = LocalizedFunctions.FindChecked(PathName);
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// once we found the function - let's make sure it's notation is right
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if(LocalizedFunction->GetPins().Num() != Header.Arguments.Num())
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{
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return nullptr;
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}
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for(int32 PinIndex=0; PinIndex < Header.Arguments.Num(); PinIndex++)
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{
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FRigVMGraphFunctionArgument& Argument = Header.Arguments[PinIndex];
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URigVMPin* Pin = LocalizedFunction->GetPins()[PinIndex];
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if((Argument.Name != Pin->GetFName()) ||
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(Argument.CPPType.ToString() != Pin->GetCPPType()) ||
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(Argument.CPPTypeObject != Pin->GetCPPTypeObject()) ||
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(Argument.bIsArray != Pin->IsArray()))
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{
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return nullptr;
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}
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}
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return LocalizedFunction;
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}
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const FSoftObjectPath URigVMFunctionLibrary::GetFunctionHostObjectPath() const
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{
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if (GetFunctionHostObjectPathDelegate.IsBound())
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{
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return GetFunctionHostObjectPathDelegate.Execute();
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}
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return FSoftObjectPath();
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}
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const FRigVMVariant* URigVMFunctionLibrary::GetFunctionVariant(const FName& InFunctionName) const
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{
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return const_cast<URigVMFunctionLibrary*>(this)->GetFunctionVariant(InFunctionName);
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}
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FRigVMVariant* URigVMFunctionLibrary::GetFunctionVariant(const FName& InFunctionName)
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{
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return FunctionToVariant.Find(InFunctionName);
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}
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