Files
UnrealEngine/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/Private/Tests/Serialization/TestSoftObjectNetSerializer.cpp
2025-05-18 13:04:45 +08:00

184 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TestNetSerializerFixture.h"
#include "Iris/Serialization/SoftObjectNetSerializers.h"
#include "Tests/ReplicationSystem/ReplicatedTestObject.h"
#include "UObject/SoftObjectPtr.h"
#include "UObject/StrongObjectPtr.h"
namespace UE::Net
{
FTestMessage& operator<<(FTestMessage& Message, const FSoftObjectPtr& SoftObjectPtr)
{
return Message << SoftObjectPtr.ToString();
}
}
namespace UE::Net::Private
{
static FTestMessage& PrintSoftObjectNetSerializerConfig(FTestMessage& Message, const FNetSerializerConfig& InConfig)
{
return Message;
}
class FTestSoftObjectNetSerializer : public TTestNetSerializerFixture<PrintSoftObjectNetSerializerConfig, FSoftObjectPtr>
{
public:
FTestSoftObjectNetSerializer() : Super(UE_NET_GET_SERIALIZER(FSoftObjectNetSerializer)) {}
void TestIsEqual();
void TestValidate();
void TestQuantize();
void TestSerialize();
void TestCloneDynamicState();
protected:
virtual void SetUp() override;
virtual void TearDown() override;
void SetUpTestValues();
typedef TTestNetSerializerFixture<PrintSoftObjectNetSerializerConfig, FSoftObjectPtr> Super;
TArray<FSoftObjectPtr> TestValues;
TArray<TStrongObjectPtr<UObject>> CreatedObjects;
// Serializer
static FSoftObjectNetSerializerConfig SerializerConfig;
};
FSoftObjectNetSerializerConfig FTestSoftObjectNetSerializer::SerializerConfig;
UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestIsEqual)
{
TestIsEqual();
}
UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestValidate)
{
TestValidate();
}
UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestQuantize)
{
TestQuantize();
}
UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestSerialize)
{
TestSerialize();
}
UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestCloneDynamicState)
{
TestCloneDynamicState();
}
void FTestSoftObjectNetSerializer::SetUp()
{
Super::SetUp();
if (TestValues.Num() == 0)
{
SetUpTestValues();
}
}
void FTestSoftObjectNetSerializer::TearDown()
{
CreatedObjects.Reset();
TestValues.Reset();
Super::TearDown();
}
void FTestSoftObjectNetSerializer::SetUpTestValues()
{
TestValues.Add(FSoftObjectPtr());
TestValues.Add(FSoftObjectPtr(FSoftObjectPath(TEXT("/Script/NonExistingPlugin.NonExistingClass:NonExistingInstance"))));
// Non-stably named objects are tested in TestObjectNetSerializer.cpp.
}
void FTestSoftObjectNetSerializer::TestValidate()
{
{
TArray<bool> ExpectedResults;
ExpectedResults.Init(true, TestValues.Num());
const bool bSuccess = Super::TestValidate(TestValues.GetData(), ExpectedResults.GetData(), TestValues.Num(), SerializerConfig);
if (!bSuccess)
{
return;
}
}
}
void FTestSoftObjectNetSerializer::TestIsEqual()
{
const int32 TestValueCount = TestValues.Num();
TArray<FSoftObjectPtr> CompareValues[2];
TArray<bool> ExpectedResults[2];
CompareValues[0] = TestValues;
ExpectedResults[0].Init(true, TestValueCount);
CompareValues[1].Reserve(TestValueCount);
ExpectedResults[1].Reserve(TestValueCount);
for (const FSoftObjectPtr& Value : TestValues)
{
const int32 ValueIndex = static_cast<int32>(&Value - TestValues.GetData());
const int32 NextValueIndex = (ValueIndex + 1U) % TestValueCount;
CompareValues[1].Add(TestValues[NextValueIndex]);
ExpectedResults[1].Add(TestValues[ValueIndex] == TestValues[NextValueIndex]);
}
// Do two rounds of testing per config, one where we compare each value with itself and one where we compare against another value.
for (SIZE_T TestRoundIt : {0, 1})
{
// Do both quantized and regular compares
for (const bool bQuantizedCompare : {true, false})
{
const bool bSuccess = Super::TestIsEqual(TestValues.GetData(), CompareValues[TestRoundIt].GetData(), ExpectedResults[TestRoundIt].GetData(), TestValueCount, SerializerConfig, bQuantizedCompare);
if (!bSuccess)
{
return;
}
}
}
}
void FTestSoftObjectNetSerializer::TestQuantize()
{
const bool bSuccess = Super::TestQuantize(TestValues.GetData(), TestValues.Num(), SerializerConfig);
if (!bSuccess)
{
return;
}
}
void FTestSoftObjectNetSerializer::TestSerialize()
{
constexpr bool bQuantizedCompare = false;
const bool bSuccess = Super::TestSerialize(TestValues.GetData(), TestValues.GetData(), TestValues.Num(), SerializerConfig, bQuantizedCompare);
if (!bSuccess)
{
return;
}
}
void FTestSoftObjectNetSerializer::TestCloneDynamicState()
{
const bool bSuccess = Super::TestCloneDynamicState(TestValues.GetData(), TestValues.Num(), SerializerConfig);
if (!bSuccess)
{
return;
}
}
}