184 lines
4.4 KiB
C++
184 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TestNetSerializerFixture.h"
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#include "Iris/Serialization/SoftObjectNetSerializers.h"
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#include "Tests/ReplicationSystem/ReplicatedTestObject.h"
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#include "UObject/SoftObjectPtr.h"
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#include "UObject/StrongObjectPtr.h"
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namespace UE::Net
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{
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FTestMessage& operator<<(FTestMessage& Message, const FSoftObjectPtr& SoftObjectPtr)
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{
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return Message << SoftObjectPtr.ToString();
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}
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}
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namespace UE::Net::Private
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{
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static FTestMessage& PrintSoftObjectNetSerializerConfig(FTestMessage& Message, const FNetSerializerConfig& InConfig)
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{
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return Message;
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}
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class FTestSoftObjectNetSerializer : public TTestNetSerializerFixture<PrintSoftObjectNetSerializerConfig, FSoftObjectPtr>
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{
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public:
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FTestSoftObjectNetSerializer() : Super(UE_NET_GET_SERIALIZER(FSoftObjectNetSerializer)) {}
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void TestIsEqual();
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void TestValidate();
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void TestQuantize();
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void TestSerialize();
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void TestCloneDynamicState();
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protected:
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virtual void SetUp() override;
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virtual void TearDown() override;
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void SetUpTestValues();
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typedef TTestNetSerializerFixture<PrintSoftObjectNetSerializerConfig, FSoftObjectPtr> Super;
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TArray<FSoftObjectPtr> TestValues;
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TArray<TStrongObjectPtr<UObject>> CreatedObjects;
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// Serializer
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static FSoftObjectNetSerializerConfig SerializerConfig;
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};
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FSoftObjectNetSerializerConfig FTestSoftObjectNetSerializer::SerializerConfig;
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UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestIsEqual)
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{
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TestIsEqual();
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}
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UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestValidate)
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{
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TestValidate();
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}
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UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestQuantize)
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{
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TestQuantize();
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}
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UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestSerialize)
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{
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TestSerialize();
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}
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UE_NET_TEST_FIXTURE(FTestSoftObjectNetSerializer, TestCloneDynamicState)
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{
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TestCloneDynamicState();
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}
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void FTestSoftObjectNetSerializer::SetUp()
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{
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Super::SetUp();
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if (TestValues.Num() == 0)
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{
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SetUpTestValues();
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}
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}
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void FTestSoftObjectNetSerializer::TearDown()
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{
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CreatedObjects.Reset();
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TestValues.Reset();
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Super::TearDown();
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}
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void FTestSoftObjectNetSerializer::SetUpTestValues()
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{
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TestValues.Add(FSoftObjectPtr());
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TestValues.Add(FSoftObjectPtr(FSoftObjectPath(TEXT("/Script/NonExistingPlugin.NonExistingClass:NonExistingInstance"))));
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// Non-stably named objects are tested in TestObjectNetSerializer.cpp.
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}
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void FTestSoftObjectNetSerializer::TestValidate()
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{
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{
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TArray<bool> ExpectedResults;
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ExpectedResults.Init(true, TestValues.Num());
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const bool bSuccess = Super::TestValidate(TestValues.GetData(), ExpectedResults.GetData(), TestValues.Num(), SerializerConfig);
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if (!bSuccess)
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{
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return;
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}
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}
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}
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void FTestSoftObjectNetSerializer::TestIsEqual()
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{
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const int32 TestValueCount = TestValues.Num();
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TArray<FSoftObjectPtr> CompareValues[2];
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TArray<bool> ExpectedResults[2];
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CompareValues[0] = TestValues;
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ExpectedResults[0].Init(true, TestValueCount);
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CompareValues[1].Reserve(TestValueCount);
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ExpectedResults[1].Reserve(TestValueCount);
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for (const FSoftObjectPtr& Value : TestValues)
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{
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const int32 ValueIndex = static_cast<int32>(&Value - TestValues.GetData());
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const int32 NextValueIndex = (ValueIndex + 1U) % TestValueCount;
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CompareValues[1].Add(TestValues[NextValueIndex]);
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ExpectedResults[1].Add(TestValues[ValueIndex] == TestValues[NextValueIndex]);
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}
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// Do two rounds of testing per config, one where we compare each value with itself and one where we compare against another value.
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for (SIZE_T TestRoundIt : {0, 1})
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{
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// Do both quantized and regular compares
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for (const bool bQuantizedCompare : {true, false})
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{
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const bool bSuccess = Super::TestIsEqual(TestValues.GetData(), CompareValues[TestRoundIt].GetData(), ExpectedResults[TestRoundIt].GetData(), TestValueCount, SerializerConfig, bQuantizedCompare);
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if (!bSuccess)
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{
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return;
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}
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}
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}
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}
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void FTestSoftObjectNetSerializer::TestQuantize()
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{
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const bool bSuccess = Super::TestQuantize(TestValues.GetData(), TestValues.Num(), SerializerConfig);
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if (!bSuccess)
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{
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return;
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}
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}
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void FTestSoftObjectNetSerializer::TestSerialize()
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{
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constexpr bool bQuantizedCompare = false;
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const bool bSuccess = Super::TestSerialize(TestValues.GetData(), TestValues.GetData(), TestValues.Num(), SerializerConfig, bQuantizedCompare);
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if (!bSuccess)
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{
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return;
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}
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}
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void FTestSoftObjectNetSerializer::TestCloneDynamicState()
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{
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const bool bSuccess = Super::TestCloneDynamicState(TestValues.GetData(), TestValues.Num(), SerializerConfig);
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if (!bSuccess)
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{
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return;
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}
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}
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}
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