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UnrealEngine/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/Private/Tests/Serialization/TestObjectsAsRemoteReferencesSerialization.h
2025-05-18 13:04:45 +08:00

27 lines
787 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Tests/ReplicationSystem/RPC/ReplicatedTestObjectWithRPC.h"
#include "TestObjectsAsRemoteReferencesSerialization.generated.h"
UCLASS()
class UTestObjectWithReferencesAsRemote : public UTestReplicatedObjectWithRPC
{
GENERATED_BODY()
public:
void GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const;
UPROPERTY(Replicated)
TObjectPtr<UObject> ReplicatedTObjectPtr;
UPROPERTY(Replicated)
TWeakObjectPtr<UObject> ReplicatedWeakObjectPtr;
// Raw object pointers are disallowed as member properties in some contexts, but allowed as RPC parameters
UFUNCTION(Client, Reliable)
void ClientRPCWithRawPointer(UObject* RawPointer);
UObject* LastReceivedRawPointer = nullptr;
};