63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "TestFieldPathNetSerializer.generated.h"
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USTRUCT()
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struct FSimpleStructForFieldPathNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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uint32 PropertyToFind;
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};
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UCLASS()
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class USimpleClassForFieldPathNetSerializerTest : public UObject
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{
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GENERATED_BODY()
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UPROPERTY()
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int32 PropertyToFind;
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};
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USTRUCT()
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struct FInheritedSimpleStructForFieldPathNetSerializerTest : public FSimpleStructForFieldPathNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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bool bSomeOtherProperty;
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};
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UCLASS()
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class UInheritedSimpleClassForFieldPathNetSerializerTest : public USimpleClassForFieldPathNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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bool bSomeOtherProperty;
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};
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USTRUCT()
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struct FDeepInheritedSimpleStructForFieldPathNetSerializerTest : public FInheritedSimpleStructForFieldPathNetSerializerTest
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{
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GENERATED_BODY()
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};
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USTRUCT()
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struct FNestedSimpleStructForFieldPathNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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bool bSomeOtherProperty;
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UPROPERTY()
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FSimpleStructForFieldPathNetSerializerTest NestedStruct;
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UPROPERTY()
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FSimpleStructForFieldPathNetSerializerTest NestedStruct2;
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};
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