37 lines
841 B
C++
37 lines
841 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "TestArrayPropertyNetSerializer.generated.h"
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USTRUCT()
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struct FStructWithDynamicArrayOfPrimitiveTypeForArrayPropertyNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<uint32> ArrayOfUint;
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};
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USTRUCT()
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struct FStructWithDynamicArrayOfComplexTypeForArrayPropertyNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FStructWithDynamicArrayOfPrimitiveTypeForArrayPropertyNetSerializerTest> ArrayOfStructWithArray;
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};
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UCLASS()
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class UClassWithDynamicArrayOfPrimitiveTypeForArrayPropertyNetSerializerTest : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Replicated)
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TArray<uint32> ArrayOfUint;
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protected:
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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