33 lines
1007 B
C++
33 lines
1007 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ReplicationGraphModule.h"
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IMPLEMENT_MODULE( FReplicationGraphModule, ReplicationGraph );
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#include "HAL/IConsoleManager.h"
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#include "Misc/HotReloadInterface.h"
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#include "Misc/FeedbackContext.h"
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#include "UObject/UObjectGlobals.h"
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void RecompileReplicationGraph(const TArray<FString>& Args)
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{
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GWarn->BeginSlowTask( FText::FromString(TEXT("Recompiling rep graph")), true);
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IHotReloadInterface* HotReload = IHotReloadInterface::GetPtr();
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if(HotReload != nullptr)
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{
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TArray< UPackage* > PackagesToRebind;
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UPackage* Package = FindPackage( NULL, TEXT("/Script/ReplicationGraph"));
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if( Package != NULL )
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{
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PackagesToRebind.Add( Package );
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}
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HotReload->RebindPackages(PackagesToRebind, EHotReloadFlags::WaitForCompletion, *GLog);
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}
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GWarn->EndSlowTask();
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}
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FAutoConsoleCommand RecompileReplicationGraphCmd( TEXT("ReplicationGraph.Reload"), TEXT(""), FConsoleCommandWithArgsDelegate::CreateStatic(&RecompileReplicationGraph) );
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