Files
UnrealEngine/Engine/Plugins/Runtime/RenderTrace/Source/Private/RenderTraceModule.cpp
2025-05-18 13:04:45 +08:00

29 lines
739 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RenderTraceModule.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "ShaderCore.h"
class FRenderTraceModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
void StartupModule() override;
void ShutdownModule() override;
};
void FRenderTraceModule::StartupModule()
{
FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("RenderTrace"))->GetBaseDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Plugin/Runtime/RenderTrace"), PluginShaderDir);
}
void FRenderTraceModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FRenderTraceModule, RenderTrace);