29 lines
739 B
C++
29 lines
739 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "RenderTraceModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Interfaces/IPluginManager.h"
|
|
#include "Misc/Paths.h"
|
|
#include "ShaderCore.h"
|
|
|
|
class FRenderTraceModule : public IModuleInterface
|
|
{
|
|
public:
|
|
/** IModuleInterface implementation */
|
|
void StartupModule() override;
|
|
void ShutdownModule() override;
|
|
};
|
|
|
|
|
|
void FRenderTraceModule::StartupModule()
|
|
{
|
|
FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("RenderTrace"))->GetBaseDir(), TEXT("Shaders"));
|
|
AddShaderSourceDirectoryMapping(TEXT("/Plugin/Runtime/RenderTrace"), PluginShaderDir);
|
|
}
|
|
|
|
void FRenderTraceModule::ShutdownModule()
|
|
{
|
|
}
|
|
|
|
IMPLEMENT_MODULE(FRenderTraceModule, RenderTrace);
|