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UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponentEditor/Private/ProceduralMeshComponentDetails.h
2025-05-18 13:04:45 +08:00

34 lines
962 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "UObject/WeakObjectPtrTemplates.h"
class FReply;
class IDetailLayoutBuilder;
class UProceduralMeshComponent;
class FProceduralMeshComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** Handle clicking the convert button */
FReply ClickedOnConvertToStaticMesh();
/** Is the convert button enabled */
bool ConvertToStaticMeshEnabled() const;
/** Util to get the ProcMeshComp we want to convert */
UProceduralMeshComponent* GetFirstSelectedProcMeshComp() const;
/** Cached array of selected objects */
TArray< TWeakObjectPtr<UObject> > SelectedObjectsList;
};