Files
UnrealEngine/Engine/Plugins/Runtime/PacketHandlers/DTLSHandlerComponent/Source/DTLSHandlerComponent.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DTLSHandlerComponent : ModuleRules
{
public DTLSHandlerComponent(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"NetCore",
"PacketHandler",
"Engine",
}
);
if (bPlatformSupportsOpenSSL)
{
PublicDefinitions.Add("UE_WITH_DTLS=1");
PublicDependencyModuleNames.Add("SSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
else
{
PublicDefinitions.Add("UE_WITH_DTLS=0");
PrivateDefinitions.Add("WITH_SSL=0");
}
}
protected virtual bool bPlatformSupportsOpenSSL
{
get
{
return
Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.Win64 ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.Platform == UnrealTargetPlatform.IOS ||
Target.Platform == UnrealTargetPlatform.Android;
}
}
}