47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DTLSHandlerComponent : ModuleRules
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{
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public DTLSHandlerComponent(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"NetCore",
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"PacketHandler",
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"Engine",
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}
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);
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if (bPlatformSupportsOpenSSL)
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{
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PublicDefinitions.Add("UE_WITH_DTLS=1");
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PublicDependencyModuleNames.Add("SSL");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
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else
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{
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PublicDefinitions.Add("UE_WITH_DTLS=0");
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PrivateDefinitions.Add("WITH_SSL=0");
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}
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}
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protected virtual bool bPlatformSupportsOpenSSL
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{
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get
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{
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return
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.Win64 ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
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Target.Platform == UnrealTargetPlatform.IOS ||
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Target.Platform == UnrealTargetPlatform.Android;
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}
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}
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} |