27 lines
623 B
C++
27 lines
623 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "OpenXRBlueprintFunctionLibrary.generated.h"
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class FOpenXRHMD;
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UCLASS()
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class OPENXRHMD_API UOpenXRBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_UCLASS_BODY()
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/**
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* Allows to change the environment blend mode at runtime.
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*
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* @param NewBlendMode The new blend mode to be set, if supported.
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*/
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UFUNCTION(BlueprintCallable, Category="OpenXR|Experimental")
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static void SetEnvironmentBlendMode(int32 NewBlendMode);
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private:
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static FOpenXRHMD* GetOpenXRHMD();
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};
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