Files
UnrealEngine/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Private/ReflexModule.cpp
2025-05-18 13:04:45 +08:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReflexModule.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FReflexModule, Reflex);
void FReflexModule::StartupModule()
{
ReflexMaxTickRateHandler = MakeUnique<FReflexMaxTickRateHandler>();
if (ReflexMaxTickRateHandler.IsValid())
{
ReflexMaxTickRateHandler->Initialize();
IModularFeatures::Get().RegisterModularFeature(ReflexMaxTickRateHandler->GetModularFeatureName(), ReflexMaxTickRateHandler.Get());
}
ReflexLatencyMarker = MakeUnique<FReflexLatencyMarkers>();
if (ReflexLatencyMarker.IsValid())
{
ReflexLatencyMarker->Initialize();
IModularFeatures::Get().RegisterModularFeature(ReflexLatencyMarker->GetModularFeatureName(), ReflexLatencyMarker.Get());
}
ReflexStatsLatencyMarker = MakeUnique<FReflexStatsLatencyMarkers>();
if (ReflexStatsLatencyMarker.IsValid())
{
ReflexStatsLatencyMarker->Initialize();
IModularFeatures::Get().RegisterModularFeature(ReflexStatsLatencyMarker->GetModularFeatureName(), ReflexStatsLatencyMarker.Get());
}
}
void FReflexModule::ShutdownModule()
{
if (ReflexMaxTickRateHandler.IsValid())
{
IModularFeatures::Get().UnregisterModularFeature(ReflexMaxTickRateHandler->GetModularFeatureName(), ReflexMaxTickRateHandler.Get());
}
if (ReflexLatencyMarker.IsValid())
{
IModularFeatures::Get().UnregisterModularFeature(ReflexLatencyMarker->GetModularFeatureName(), ReflexLatencyMarker.Get());
}
if (ReflexStatsLatencyMarker.IsValid())
{
IModularFeatures::Get().UnregisterModularFeature(ReflexStatsLatencyMarker->GetModularFeatureName(), ReflexStatsLatencyMarker.Get());
}
}