60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "UObject/ObjectMacros.h"
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#include "FieldNotificationId.h"
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#include "MVVMDebugViewModel.generated.h"
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USTRUCT()
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struct FMVVMViewModelFieldBoundDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName KeyObjectName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FFieldNotificationId KeyFieldId;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FString BindingObjectPathName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName BindingFunctionName;
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TWeakObjectPtr<const UObject> LiveInstanceKeyObject;
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TWeakObjectPtr<const UObject> LiveInstanceBindingObject;
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};
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USTRUCT()
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struct FMVVMViewModelDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName Name;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FString PathName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FAssetData ViewModelAsset;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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TArray<FMVVMViewModelFieldBoundDebugEntry> FieldBound;
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//UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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//FInstancedPropertyBag PropertyBag;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FGuid ViewModelDebugId;
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TWeakObjectPtr<UObject> LiveViewModel;
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}; |