33 lines
445 B
C++
33 lines
445 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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namespace UE::MVVM
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{
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struct FDebugItemId
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{
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enum class EType : uint8
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{
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Invalid,
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View,
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ViewModel,
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} Type = EType::Invalid;
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FGuid Id;
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FDebugItemId() = default;
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FDebugItemId(EType InType, FGuid InId)
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: Type(InType), Id(InId)
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{ }
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bool operator==(const FDebugItemId& Other) const
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{
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return Other.Type == Type && Other.Id == Id;
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}
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};
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}
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