35 lines
828 B
C++
35 lines
828 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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#define UE_API METASOUNDSTANDARDNODES_API
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namespace Metasound
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{
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class FTriggerToggleNode : public FNodeFacade
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{
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public:
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UE_API FTriggerToggleNode(const FNodeInitData& InInitData);
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UE_API FTriggerToggleNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InMetadata);
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virtual ~FTriggerToggleNode() = default;
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static UE_API FNodeClassMetadata CreateNodeClassMetadata();
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};
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}
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#undef UE_API
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