202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "MetasoundFacade.h"
|
|
#include "MetasoundExecutableOperator.h"
|
|
#include "MetasoundNodeRegistrationMacro.h"
|
|
#include "MetasoundPrimitives.h"
|
|
#include "MetasoundStandardNodesNames.h"
|
|
#include "MetasoundTrigger.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "MetasoundParamHelper.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_AccumulatorNode"
|
|
|
|
namespace Metasound
|
|
{
|
|
namespace MetasoundTriggerAccumulatorNodePrivate
|
|
{
|
|
METASOUNDSTANDARDNODES_API FNodeClassMetadata CreateNodeClassMetadata(const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface);
|
|
}
|
|
|
|
namespace TriggerAccumulatorVertexNames
|
|
{
|
|
METASOUND_PARAM(InputAutoReset, "Auto Reset", "Input trigger resets the trigger accumulation count.");
|
|
METASOUND_PARAM(InputTrigger, "In {0}", "Trigger {0} input. All trigger inputs must be triggered before the output trigger is hit.");
|
|
METASOUND_PARAM(AccumulateOutputOnTrigger, "Out", "Triggered when all input triggers have been triggered. Call Reset to reset the state or use \"Auto Reset\".");
|
|
}
|
|
|
|
template<uint32 NumInputs>
|
|
class TTriggerAccumulatorOperator : public TExecutableOperator<TTriggerAccumulatorOperator<NumInputs>>
|
|
{
|
|
public:
|
|
static const FVertexInterface& GetDefaultInterface()
|
|
{
|
|
using namespace TriggerAccumulatorVertexNames;
|
|
|
|
auto CreateDefaultInterface = []() -> FVertexInterface
|
|
{
|
|
FInputVertexInterface InputInterface;
|
|
|
|
for (uint32 i = 0; i < NumInputs; ++i)
|
|
{
|
|
InputInterface.Add(TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA(InputTrigger, i)));
|
|
}
|
|
|
|
InputInterface.Add(TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAutoReset)));
|
|
|
|
FOutputVertexInterface OutputInterface;
|
|
OutputInterface.Add(TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(AccumulateOutputOnTrigger)));
|
|
|
|
return FVertexInterface(InputInterface, OutputInterface);
|
|
};
|
|
|
|
static const FVertexInterface DefaultInterface = CreateDefaultInterface();
|
|
return DefaultInterface;
|
|
}
|
|
|
|
static const FNodeClassMetadata& GetNodeInfo()
|
|
{
|
|
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
|
|
{
|
|
FName OperatorName = *FString::Printf(TEXT("Trigger Accumulate (%d)") , NumInputs);
|
|
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("TriggerAccumulateDisplayNamePattern", "Trigger Accumulate ({0})", NumInputs);
|
|
const FText NodeDescription = METASOUND_LOCTEXT("TriggerAccumulateDescription", "Will trigger output once all input triggers have been hit at some point in the past.");
|
|
FVertexInterface NodeInterface = GetDefaultInterface();
|
|
|
|
return MetasoundTriggerAccumulatorNodePrivate::CreateNodeClassMetadata(OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
|
|
};
|
|
|
|
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
|
|
return Metadata;
|
|
}
|
|
|
|
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
|
|
{
|
|
using namespace TriggerAccumulatorVertexNames;
|
|
|
|
const FInputVertexInterfaceData& InputData = InParams.InputData;
|
|
|
|
FBoolReadRef bInAutoReset = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputAutoReset), InParams.OperatorSettings);
|
|
TArray<FTriggerReadRef> InputTriggers;
|
|
|
|
for (uint32 i = 0; i < NumInputs; ++i)
|
|
{
|
|
InputTriggers.Add(InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME_WITH_INDEX(InputTrigger, i), InParams.OperatorSettings));
|
|
}
|
|
|
|
return MakeUnique<TTriggerAccumulatorOperator<NumInputs>>(InParams.OperatorSettings, bInAutoReset, MoveTemp(InputTriggers));
|
|
}
|
|
|
|
TTriggerAccumulatorOperator(const FOperatorSettings& InSettings,
|
|
const FBoolReadRef& bInAutoReset,
|
|
const TArray<FTriggerReadRef>&& InInputTriggers)
|
|
: bAutoReset(bInAutoReset)
|
|
, InputTriggers(InInputTriggers)
|
|
, OutputTrigger(FTriggerWriteRef::CreateNew(InSettings))
|
|
{
|
|
ResetTriggerState();
|
|
}
|
|
|
|
virtual ~TTriggerAccumulatorOperator() = default;
|
|
|
|
|
|
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
|
|
{
|
|
using namespace TriggerAccumulatorVertexNames;
|
|
|
|
for (uint32 i = 0; i < NumInputs; ++i)
|
|
{
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME_WITH_INDEX(InputTrigger, i), InputTriggers[i]);
|
|
}
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputAutoReset), bAutoReset);
|
|
}
|
|
|
|
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
|
|
{
|
|
using namespace TriggerAccumulatorVertexNames;
|
|
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(AccumulateOutputOnTrigger), OutputTrigger);
|
|
}
|
|
|
|
void TriggerOutputIfReady(int32 InStartFrame)
|
|
{
|
|
for (bool WasTriggered : bInputWasTriggered)
|
|
{
|
|
if (!WasTriggered)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (*bAutoReset)
|
|
{
|
|
ResetTriggerState();
|
|
}
|
|
|
|
if (!bOutputTriggered)
|
|
{
|
|
OutputTrigger->TriggerFrame(InStartFrame);
|
|
bOutputTriggered = true;
|
|
}
|
|
}
|
|
|
|
void ResetTriggerState()
|
|
{
|
|
bOutputTriggered = false;
|
|
bInputWasTriggered.Reset();
|
|
bInputWasTriggered.AddDefaulted(InputTriggers.Num());
|
|
}
|
|
|
|
void Execute()
|
|
{
|
|
OutputTrigger->AdvanceBlock();
|
|
|
|
if (bOutputTriggered && !*bAutoReset)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (uint32 i = 0; i < NumInputs; ++i)
|
|
{
|
|
InputTriggers[i]->ExecuteBlock(
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
},
|
|
[this, i](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
bInputWasTriggered[i] = true;
|
|
TriggerOutputIfReady(StartFrame);
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
void Reset(const IOperator::FResetParams& InParams)
|
|
{
|
|
OutputTrigger->Reset();
|
|
ResetTriggerState();
|
|
}
|
|
|
|
private:
|
|
|
|
FBoolReadRef bAutoReset;
|
|
TArray<FTriggerReadRef> InputTriggers;
|
|
FTriggerWriteRef OutputTrigger;
|
|
|
|
TArray<bool> bInputWasTriggered;
|
|
bool bOutputTriggered = false;
|
|
};
|
|
|
|
/** TTriggerAccumulatorNode
|
|
*
|
|
* Routes values from multiple input pins to a single output pin based on trigger inputs.
|
|
*/
|
|
template<uint32 NumInputs>
|
|
using TTriggerAccumulatorNode = TNodeFacade<TTriggerAccumulatorOperator<NumInputs>>;
|
|
|
|
} // namespace Metasound
|
|
|
|
#undef LOCTEXT_NAMESPACE //MetasoundStandardNodes_AccumulatorNode
|