29 lines
749 B
C++
29 lines
749 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundFacade.h"
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#include "MetasoundVertex.h"
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#define UE_API METASOUNDSTANDARDNODES_API
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namespace Metasound
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{
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class FNoiseNode : public FNodeFacade
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{
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public:
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UE_API FNoiseNode(const FVertexName& InName, const FGuid& InInstanceID, int32 InDefaultSeed);
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UE_API FNoiseNode(const FNodeInitData& InInitData);
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UE_API FNoiseNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InClassMetadata);
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UE_DEPRECATED(5.6, "The default seed is stored on the vertex interface of the node")
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int32 GetDefaultSeed() const { return INDEX_NONE; }
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static UE_API FNodeClassMetadata CreateNodeClassMetadata();
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private:
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};
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}
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#undef UE_API
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