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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundBPMToSecondsNode.h
2025-05-18 13:04:45 +08:00

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715 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundFacade.h"
#define UE_API METASOUNDSTANDARDNODES_API
namespace Metasound
{
/** FBPMToSecondsNode
*
* Calculates a beat time in seconds from the given BPM, beat multiplier and divisions of a whole note.
*/
class FBPMToSecondsNode : public FNodeFacade
{
public:
/**
* Constructor used by the Metasound Frontend.
*/
UE_API FBPMToSecondsNode(const FNodeInitData& InitData);
UE_API FBPMToSecondsNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InClassMetadata);
static UE_API FNodeClassMetadata CreateNodeClassMetadata();
};
} // namespace Metasound
#undef UE_API