Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerToggleNode.cpp
2025-05-18 13:04:45 +08:00

187 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerToggleNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundParamHelper.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundVertex.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Toggle"
namespace Metasound
{
namespace TriggerToggle
{
METASOUND_PARAM(InputOnTrigger, "On", "Trigger to toggle gate output to 1.")
METASOUND_PARAM(InputOffTrigger, "Off", "Trigger to toggle gate output to 0.")
METASOUND_PARAM(InputInit, "Init", "Initial value of the output gate.")
METASOUND_PARAM(OutputTrigger, "Out", "Triggers output when gate is toggled.")
METASOUND_PARAM(OutputValue, "Value", "Current output value of the toggle.")
}
class FTriggerToggleOperator : public TExecutableOperator<FTriggerToggleOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FTriggerToggleOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerOn, const FTriggerReadRef& InTriggerOff, const FBoolReadRef& InInitValue);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Execute();
void Reset(const IOperator::FResetParams& InParams);
private:
FTriggerReadRef TriggerOn;
FTriggerReadRef TriggerOff;
FBoolReadRef InitValue;
FTriggerWriteRef TriggerOutput;
FBoolWriteRef ValueOutput;
};
FTriggerToggleOperator::FTriggerToggleOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerOn, const FTriggerReadRef& InTriggerOff, const FBoolReadRef& InInitValue)
: TriggerOn(InTriggerOn)
, TriggerOff(InTriggerOff)
, InitValue(InInitValue)
, TriggerOutput(FTriggerWriteRef::CreateNew(InSettings))
, ValueOutput(FBoolWriteRef::CreateNew(*InInitValue))
{
}
void FTriggerToggleOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerToggle;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputOnTrigger), TriggerOn);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputOffTrigger), TriggerOff);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputInit), InitValue);
}
void FTriggerToggleOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerToggle;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTrigger), TriggerOutput);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputValue), ValueOutput);
}
void FTriggerToggleOperator::Execute()
{
TriggerOutput->AdvanceBlock();
TriggerOn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
*ValueOutput = true;
TriggerOutput->TriggerFrame(StartFrame);
}
);
TriggerOff->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
*ValueOutput = false;
TriggerOutput->TriggerFrame(StartFrame);
}
);
}
void FTriggerToggleOperator::Reset(const IOperator::FResetParams& InParams)
{
TriggerOutput->Reset();
*ValueOutput = *InitValue;
}
TUniquePtr<IOperator> FTriggerToggleOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace TriggerToggle;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FTriggerReadRef InTriggerOn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputOnTrigger), InParams.OperatorSettings);
FTriggerReadRef InTriggerOff = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputOffTrigger), InParams.OperatorSettings);
FBoolReadRef InInitValue = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputInit), InParams.OperatorSettings);
return MakeUnique<FTriggerToggleOperator>(InParams.OperatorSettings, InTriggerOn, InTriggerOff, InInitValue);
}
const FVertexInterface& FTriggerToggleOperator::GetVertexInterface()
{
using namespace TriggerToggle;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputOnTrigger)),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputOffTrigger)),
TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputInit))
),
FOutputVertexInterface(
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTrigger)),
TOutputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerToggleOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {StandardNodes::Namespace, TEXT("Trigger Toggle"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerToggleNodeDisplayName", "Trigger Toggle");
Info.Description = METASOUND_LOCTEXT("Metasound_TriggerToggleNodeDescription", "Toggles a boolean value on or off.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerToggleNode::FTriggerToggleNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerToggleOperator>())
{
}
FTriggerToggleNode::FTriggerToggleNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InMetadata)
: FNodeFacade(MoveTemp(InNodeData), InMetadata, TFacadeOperatorClass<FTriggerToggleOperator>())
{
}
FNodeClassMetadata FTriggerToggleNode::CreateNodeClassMetadata()
{
return FTriggerToggleOperator::GetNodeInfo();
}
METASOUND_REGISTER_NODE(FTriggerToggleNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode