233 lines
7.6 KiB
C++
233 lines
7.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundSampleCounter.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerSequenceNode"
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#define REGISTER_TRIGGER_SEQUENCE_NODE(Number) \
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using FTriggerSequenceNode_##Number = TTriggerSequenceNode<Number>; \
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METASOUND_REGISTER_NODE(FTriggerSequenceNode_##Number) \
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namespace Metasound
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{
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namespace TriggerSequenceVertexNames
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{
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METASOUND_PARAM(InputTrigger, "In", "Input trigger.");
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METASOUND_PARAM(InputReset, "Reset", "Resets the sequence. When triggered, the next trigger will be Out 0.");
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METASOUND_PARAM(InputLoop, "Loop", "Whether the sequence will automatically loop back to Out 0 after all triggers have been called.");
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METASOUND_PARAM(OutputTrigger, "Out {0}", "Trigger Output {0} in the sequence.");
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}
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template<uint32 NumOutputs>
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class TTriggerSequenceOperator : public TExecutableOperator<TTriggerSequenceOperator<NumOutputs>>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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TTriggerSequenceOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTrigger,
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const FTriggerReadRef& InReset,
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const FBoolReadRef& bInLoop);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Execute();
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void Reset(const IOperator::FResetParams& InParams);
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private:
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FTriggerReadRef TriggerInput;
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FTriggerReadRef TriggerResetInput;
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FBoolReadRef bLoopInput;
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TArray<FTriggerWriteRef> TriggerOutputs;
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uint32 CurrentIndex = 0;
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};
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template<uint32 NumOutputs>
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TTriggerSequenceOperator<NumOutputs>::TTriggerSequenceOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTrigger,
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const FTriggerReadRef& InReset,
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const FBoolReadRef& bInLoop)
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: TriggerInput(InTrigger)
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, TriggerResetInput(InReset)
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, bLoopInput(bInLoop)
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{
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for (uint32 i = 0; i < NumOutputs; ++i)
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{
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TriggerOutputs.Add(FTriggerWriteRef::CreateNew(InSettings));
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}
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}
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template<uint32 NumOutputs>
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void TTriggerSequenceOperator<NumOutputs>::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerSequenceVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputTrigger), TriggerInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputReset), TriggerResetInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputLoop), bLoopInput);
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}
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template<uint32 NumOutputs>
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void TTriggerSequenceOperator<NumOutputs>::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerSequenceVertexNames;
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for (uint32 i = 0; i < NumOutputs; ++i)
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{
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME_WITH_INDEX(OutputTrigger, i), TriggerOutputs[i]);
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}
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}
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template<uint32 NumOutputs>
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void TTriggerSequenceOperator<NumOutputs>::Execute()
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{
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// Advance all output blocks
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for (uint32 i = 0; i < NumOutputs; ++i)
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{
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TriggerOutputs[i]->AdvanceBlock();
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}
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// Reset the Sequence
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TriggerResetInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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CurrentIndex = 0;
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}
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);
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// Continue sequence
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TriggerInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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if (CurrentIndex < NumOutputs)
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{
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// Send Trigger Out
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TriggerOutputs[CurrentIndex]->TriggerFrame(StartFrame);
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// Update index (wrap if necessary)
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++CurrentIndex;
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}
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if (*bLoopInput && CurrentIndex >= NumOutputs)
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{
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CurrentIndex = 0;
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}
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}
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);
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}
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template<uint32 NumOutputs>
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void TTriggerSequenceOperator<NumOutputs>::Reset(const IOperator::FResetParams& InParams)
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{
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for (uint32 i = 0; i < NumOutputs; ++i)
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{
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TriggerOutputs[i]->Reset();
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}
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CurrentIndex = 0;
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}
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template<uint32 NumOutputs>
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TUniquePtr<IOperator> TTriggerSequenceOperator<NumOutputs>::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace TriggerSequenceVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputTrigger), InParams.OperatorSettings);
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FTriggerReadRef TriggerResetIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
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FBoolReadRef bLoopIn = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputLoop), InParams.OperatorSettings);
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return MakeUnique<TTriggerSequenceOperator>(InParams.OperatorSettings, TriggerIn, TriggerResetIn, bLoopIn);
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}
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template<uint32 NumOutputs>
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const FVertexInterface& TTriggerSequenceOperator<NumOutputs>::GetVertexInterface()
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{
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using namespace TriggerSequenceVertexNames;
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auto CreateVertexInterface = []() -> FVertexInterface
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{
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FInputVertexInterface InputInterface;
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InputInterface.Add(TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTrigger)));
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InputInterface.Add(TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReset)));
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InputInterface.Add(TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputLoop), true));
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FOutputVertexInterface OutputInterface;
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for (uint32 i = 0; i < NumOutputs; ++i)
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{
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OutputInterface.Add(TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA(OutputTrigger, i)));
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}
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return FVertexInterface(InputInterface, OutputInterface);
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};
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static const FVertexInterface Interface = CreateVertexInterface();
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return Interface;
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}
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template<uint32 NumOutputs>
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const FNodeClassMetadata& TTriggerSequenceOperator<NumOutputs>::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FName OperatorName = *FString::Printf(TEXT("Trigger Sequence (%d)"), NumOutputs);
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FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("TriggerSequenceDisplayNamePattern", "Trigger Sequence ({0})", NumOutputs);
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const FText NodeDescription = METASOUND_LOCTEXT("TriggerSequenceDescription", "Each time this node is triggered, it sends the next output trigger in the sequence.");
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, OperatorName, TEXT("") };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = NodeDisplayName;
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Info.Description = NodeDescription;
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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// Node Class
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template <uint32 NumOutputs>
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using TTriggerSequenceNode = TNodeFacade<TTriggerSequenceOperator<NumOutputs>>;
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REGISTER_TRIGGER_SEQUENCE_NODE(2)
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REGISTER_TRIGGER_SEQUENCE_NODE(3)
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REGISTER_TRIGGER_SEQUENCE_NODE(4)
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REGISTER_TRIGGER_SEQUENCE_NODE(5)
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REGISTER_TRIGGER_SEQUENCE_NODE(6)
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REGISTER_TRIGGER_SEQUENCE_NODE(7)
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REGISTER_TRIGGER_SEQUENCE_NODE(8)
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}
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#undef LOCTEXT_NAMESPACE
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