Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerSequenceNode.cpp
2025-05-18 13:04:45 +08:00

233 lines
7.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundSampleCounter.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerSequenceNode"
#define REGISTER_TRIGGER_SEQUENCE_NODE(Number) \
using FTriggerSequenceNode_##Number = TTriggerSequenceNode<Number>; \
METASOUND_REGISTER_NODE(FTriggerSequenceNode_##Number) \
namespace Metasound
{
namespace TriggerSequenceVertexNames
{
METASOUND_PARAM(InputTrigger, "In", "Input trigger.");
METASOUND_PARAM(InputReset, "Reset", "Resets the sequence. When triggered, the next trigger will be Out 0.");
METASOUND_PARAM(InputLoop, "Loop", "Whether the sequence will automatically loop back to Out 0 after all triggers have been called.");
METASOUND_PARAM(OutputTrigger, "Out {0}", "Trigger Output {0} in the sequence.");
}
template<uint32 NumOutputs>
class TTriggerSequenceOperator : public TExecutableOperator<TTriggerSequenceOperator<NumOutputs>>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
TTriggerSequenceOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTrigger,
const FTriggerReadRef& InReset,
const FBoolReadRef& bInLoop);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Execute();
void Reset(const IOperator::FResetParams& InParams);
private:
FTriggerReadRef TriggerInput;
FTriggerReadRef TriggerResetInput;
FBoolReadRef bLoopInput;
TArray<FTriggerWriteRef> TriggerOutputs;
uint32 CurrentIndex = 0;
};
template<uint32 NumOutputs>
TTriggerSequenceOperator<NumOutputs>::TTriggerSequenceOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTrigger,
const FTriggerReadRef& InReset,
const FBoolReadRef& bInLoop)
: TriggerInput(InTrigger)
, TriggerResetInput(InReset)
, bLoopInput(bInLoop)
{
for (uint32 i = 0; i < NumOutputs; ++i)
{
TriggerOutputs.Add(FTriggerWriteRef::CreateNew(InSettings));
}
}
template<uint32 NumOutputs>
void TTriggerSequenceOperator<NumOutputs>::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerSequenceVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputTrigger), TriggerInput);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputReset), TriggerResetInput);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputLoop), bLoopInput);
}
template<uint32 NumOutputs>
void TTriggerSequenceOperator<NumOutputs>::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerSequenceVertexNames;
for (uint32 i = 0; i < NumOutputs; ++i)
{
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME_WITH_INDEX(OutputTrigger, i), TriggerOutputs[i]);
}
}
template<uint32 NumOutputs>
void TTriggerSequenceOperator<NumOutputs>::Execute()
{
// Advance all output blocks
for (uint32 i = 0; i < NumOutputs; ++i)
{
TriggerOutputs[i]->AdvanceBlock();
}
// Reset the Sequence
TriggerResetInput->ExecuteBlock(
[](int32, int32)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
CurrentIndex = 0;
}
);
// Continue sequence
TriggerInput->ExecuteBlock(
[](int32, int32)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
if (CurrentIndex < NumOutputs)
{
// Send Trigger Out
TriggerOutputs[CurrentIndex]->TriggerFrame(StartFrame);
// Update index (wrap if necessary)
++CurrentIndex;
}
if (*bLoopInput && CurrentIndex >= NumOutputs)
{
CurrentIndex = 0;
}
}
);
}
template<uint32 NumOutputs>
void TTriggerSequenceOperator<NumOutputs>::Reset(const IOperator::FResetParams& InParams)
{
for (uint32 i = 0; i < NumOutputs; ++i)
{
TriggerOutputs[i]->Reset();
}
CurrentIndex = 0;
}
template<uint32 NumOutputs>
TUniquePtr<IOperator> TTriggerSequenceOperator<NumOutputs>::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace TriggerSequenceVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputTrigger), InParams.OperatorSettings);
FTriggerReadRef TriggerResetIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
FBoolReadRef bLoopIn = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputLoop), InParams.OperatorSettings);
return MakeUnique<TTriggerSequenceOperator>(InParams.OperatorSettings, TriggerIn, TriggerResetIn, bLoopIn);
}
template<uint32 NumOutputs>
const FVertexInterface& TTriggerSequenceOperator<NumOutputs>::GetVertexInterface()
{
using namespace TriggerSequenceVertexNames;
auto CreateVertexInterface = []() -> FVertexInterface
{
FInputVertexInterface InputInterface;
InputInterface.Add(TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTrigger)));
InputInterface.Add(TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReset)));
InputInterface.Add(TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputLoop), true));
FOutputVertexInterface OutputInterface;
for (uint32 i = 0; i < NumOutputs; ++i)
{
OutputInterface.Add(TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA(OutputTrigger, i)));
}
return FVertexInterface(InputInterface, OutputInterface);
};
static const FVertexInterface Interface = CreateVertexInterface();
return Interface;
}
template<uint32 NumOutputs>
const FNodeClassMetadata& TTriggerSequenceOperator<NumOutputs>::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FName OperatorName = *FString::Printf(TEXT("Trigger Sequence (%d)"), NumOutputs);
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("TriggerSequenceDisplayNamePattern", "Trigger Sequence ({0})", NumOutputs);
const FText NodeDescription = METASOUND_LOCTEXT("TriggerSequenceDescription", "Each time this node is triggered, it sends the next output trigger in the sequence.");
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, OperatorName, TEXT("") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = NodeDescription;
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
// Node Class
template <uint32 NumOutputs>
using TTriggerSequenceNode = TNodeFacade<TTriggerSequenceOperator<NumOutputs>>;
REGISTER_TRIGGER_SEQUENCE_NODE(2)
REGISTER_TRIGGER_SEQUENCE_NODE(3)
REGISTER_TRIGGER_SEQUENCE_NODE(4)
REGISTER_TRIGGER_SEQUENCE_NODE(5)
REGISTER_TRIGGER_SEQUENCE_NODE(6)
REGISTER_TRIGGER_SEQUENCE_NODE(7)
REGISTER_TRIGGER_SEQUENCE_NODE(8)
}
#undef LOCTEXT_NAMESPACE