236 lines
8.2 KiB
C++
236 lines
8.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundTriggerRepeatNode.h"
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundSampleCounter.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerRepeatNode"
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namespace Metasound
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{
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METASOUND_REGISTER_NODE(FTriggerRepeatNode)
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namespace TriggerRepeatVertexNames
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{
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METASOUND_PARAM(InputStart, "Start", "Starts executing periodic output triggers.");
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METASOUND_PARAM(InputStop, "Stop", "Stops executing periodic output triggers.");
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METASOUND_PARAM(InputPeriod, "Period", "The period to trigger in seconds.");
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METASOUND_PARAM(InputNumRepeats, "Num Repeats", "The number of times to repeat. When set to 0, will repeat indefinitely until stopped.")
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METASOUND_PARAM(RepeatOutputOnTrigger, "RepeatOut", "The periodically generated output trigger.");
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}
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class FTriggerRepeatOperator : public TExecutableOperator<FTriggerRepeatOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable,
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const FTimeReadRef& InPeriod, const FInt32ReadRef& InNumRepeats);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Execute();
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void Reset(const IOperator::FResetParams& InParams);
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private:
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bool bEnabled;
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FTriggerWriteRef TriggerOut;
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FTriggerReadRef TriggerEnable;
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FTriggerReadRef TriggerDisable;
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FTimeReadRef Period;
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FInt32ReadRef NumRepeats;
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FSampleCount BlockSize;
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FSampleCounter SampleCounter;
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//The number of repeats the node has already performed
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int CurrentRepeats = 0;
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};
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FTriggerRepeatOperator::FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable, const FTimeReadRef& InPeriod, const FInt32ReadRef& InNumRepeats)
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: bEnabled(false)
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, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
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, TriggerEnable(InTriggerEnable)
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, TriggerDisable(InTriggerDisable)
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, Period(InPeriod)
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, NumRepeats(InNumRepeats)
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, BlockSize(InSettings.GetNumFramesPerBlock())
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, SampleCounter(0, InSettings.GetSampleRate())
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{
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}
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void FTriggerRepeatOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerRepeatVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputStart), TriggerEnable);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputStop), TriggerDisable);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputPeriod), Period);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputNumRepeats), NumRepeats);
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}
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void FTriggerRepeatOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerRepeatVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(RepeatOutputOnTrigger), TriggerOut);
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}
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void FTriggerRepeatOperator::Execute()
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{
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TriggerEnable->ExecuteBlock([](int32, int32) { },
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[this](int32 StartFrame, int32 EndFrame)
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{
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bEnabled = true;
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SampleCounter.SetNumSamples(0);
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//Reset current number of repeats if we get another play command
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CurrentRepeats = 0;
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}
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);
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TriggerDisable->ExecuteBlock([](int32, int32) { },
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[this](int32 StartFrame, int32 EndFrame)
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{
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bEnabled = false;
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}
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);
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// Advance internal counter to get rid of old triggers.
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TriggerOut->AdvanceBlock();
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if (bEnabled)
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{
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FSampleCount PeriodInSamples = FSampleCounter::FromTime(*Period, SampleCounter.GetSampleRate()).GetNumSamples();
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// Time must march on, can't stay in the now forever.
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PeriodInSamples = FMath::Max(static_cast<FSampleCount>(1), PeriodInSamples);
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while ((SampleCounter - BlockSize).GetNumSamples() <= 0)
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{
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//Whether or not the node has any repeats it should perform
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bool bShouldRepeat = (*NumRepeats == 0) || (CurrentRepeats < *NumRepeats);
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if (!bShouldRepeat)
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{
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break;
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}
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const int32 StartOffset = static_cast<int32>(SampleCounter.GetNumSamples());
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TriggerOut->TriggerFrame(StartOffset);
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SampleCounter += PeriodInSamples;
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++CurrentRepeats;
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}
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SampleCounter -= BlockSize;
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}
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}
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void FTriggerRepeatOperator::Reset(const IOperator::FResetParams& InParams)
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{
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bEnabled = false;
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TriggerOut->Reset();
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SampleCounter.SetNumSamples(0);
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CurrentRepeats = 0;
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}
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TUniquePtr<IOperator> FTriggerRepeatOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace TriggerRepeatVertexNames;
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const FTriggerRepeatNode& PeriodicTriggerNode = static_cast<const FTriggerRepeatNode&>(InParams.Node);
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FTriggerReadRef TriggerEnable = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputStart), InParams.OperatorSettings);
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FTriggerReadRef TriggerDisable = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputStop), InParams.OperatorSettings);
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FTimeReadRef Period = InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InputPeriod), InParams.OperatorSettings);
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FInt32ReadRef NumRepeats = InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputNumRepeats), InParams.OperatorSettings);
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return MakeUnique<FTriggerRepeatOperator>(InParams.OperatorSettings, TriggerEnable, TriggerDisable, Period, NumRepeats);
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}
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const FVertexInterface& FTriggerRepeatOperator::GetVertexInterface()
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{
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using namespace TriggerRepeatVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStart)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStop)),
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TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputPeriod), 0.2f),
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TInputDataVertex<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputNumRepeats), 0)
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),
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FOutputVertexInterface(
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(RepeatOutputOnTrigger))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FTriggerRepeatOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, TEXT("TriggerRepeat"), TEXT("") };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_PeriodicTriggerNodeDisplayName", "Trigger Repeat");
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Info.Description = METASOUND_LOCTEXT("Metasound_PeriodicTriggerNodeDescription", "Emits a trigger periodically based on the period duration given.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
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Info.Keywords.Add(METASOUND_LOCTEXT("TriggerRepeatLoopKeyword", "Loop"));
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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FTriggerRepeatNode::FTriggerRepeatNode(const FNodeInitData& InInitData)
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: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerRepeatOperator>())
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{
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}
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FTriggerRepeatNode::FTriggerRepeatNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InMetadata)
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: FNodeFacade(MoveTemp(InNodeData), MoveTemp(InMetadata), TFacadeOperatorClass<FTriggerRepeatOperator>())
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{
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}
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FNodeClassMetadata FTriggerRepeatNode::CreateNodeClassMetadata()
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{
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return FTriggerRepeatOperator::GetNodeInfo();
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}
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}
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#undef LOCTEXT_NAMESPACE //MetasoundPeriodicTriggerNode
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