Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerRepeatNode.cpp
2025-05-18 13:04:45 +08:00

236 lines
8.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerRepeatNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundSampleCounter.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerRepeatNode"
namespace Metasound
{
METASOUND_REGISTER_NODE(FTriggerRepeatNode)
namespace TriggerRepeatVertexNames
{
METASOUND_PARAM(InputStart, "Start", "Starts executing periodic output triggers.");
METASOUND_PARAM(InputStop, "Stop", "Stops executing periodic output triggers.");
METASOUND_PARAM(InputPeriod, "Period", "The period to trigger in seconds.");
METASOUND_PARAM(InputNumRepeats, "Num Repeats", "The number of times to repeat. When set to 0, will repeat indefinitely until stopped.")
METASOUND_PARAM(RepeatOutputOnTrigger, "RepeatOut", "The periodically generated output trigger.");
}
class FTriggerRepeatOperator : public TExecutableOperator<FTriggerRepeatOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable,
const FTimeReadRef& InPeriod, const FInt32ReadRef& InNumRepeats);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Execute();
void Reset(const IOperator::FResetParams& InParams);
private:
bool bEnabled;
FTriggerWriteRef TriggerOut;
FTriggerReadRef TriggerEnable;
FTriggerReadRef TriggerDisable;
FTimeReadRef Period;
FInt32ReadRef NumRepeats;
FSampleCount BlockSize;
FSampleCounter SampleCounter;
//The number of repeats the node has already performed
int CurrentRepeats = 0;
};
FTriggerRepeatOperator::FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable, const FTimeReadRef& InPeriod, const FInt32ReadRef& InNumRepeats)
: bEnabled(false)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, TriggerEnable(InTriggerEnable)
, TriggerDisable(InTriggerDisable)
, Period(InPeriod)
, NumRepeats(InNumRepeats)
, BlockSize(InSettings.GetNumFramesPerBlock())
, SampleCounter(0, InSettings.GetSampleRate())
{
}
void FTriggerRepeatOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerRepeatVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputStart), TriggerEnable);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputStop), TriggerDisable);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputPeriod), Period);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputNumRepeats), NumRepeats);
}
void FTriggerRepeatOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerRepeatVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(RepeatOutputOnTrigger), TriggerOut);
}
void FTriggerRepeatOperator::Execute()
{
TriggerEnable->ExecuteBlock([](int32, int32) { },
[this](int32 StartFrame, int32 EndFrame)
{
bEnabled = true;
SampleCounter.SetNumSamples(0);
//Reset current number of repeats if we get another play command
CurrentRepeats = 0;
}
);
TriggerDisable->ExecuteBlock([](int32, int32) { },
[this](int32 StartFrame, int32 EndFrame)
{
bEnabled = false;
}
);
// Advance internal counter to get rid of old triggers.
TriggerOut->AdvanceBlock();
if (bEnabled)
{
FSampleCount PeriodInSamples = FSampleCounter::FromTime(*Period, SampleCounter.GetSampleRate()).GetNumSamples();
// Time must march on, can't stay in the now forever.
PeriodInSamples = FMath::Max(static_cast<FSampleCount>(1), PeriodInSamples);
while ((SampleCounter - BlockSize).GetNumSamples() <= 0)
{
//Whether or not the node has any repeats it should perform
bool bShouldRepeat = (*NumRepeats == 0) || (CurrentRepeats < *NumRepeats);
if (!bShouldRepeat)
{
break;
}
const int32 StartOffset = static_cast<int32>(SampleCounter.GetNumSamples());
TriggerOut->TriggerFrame(StartOffset);
SampleCounter += PeriodInSamples;
++CurrentRepeats;
}
SampleCounter -= BlockSize;
}
}
void FTriggerRepeatOperator::Reset(const IOperator::FResetParams& InParams)
{
bEnabled = false;
TriggerOut->Reset();
SampleCounter.SetNumSamples(0);
CurrentRepeats = 0;
}
TUniquePtr<IOperator> FTriggerRepeatOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace TriggerRepeatVertexNames;
const FTriggerRepeatNode& PeriodicTriggerNode = static_cast<const FTriggerRepeatNode&>(InParams.Node);
const FInputVertexInterfaceData& InputData = InParams.InputData;
FTriggerReadRef TriggerEnable = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputStart), InParams.OperatorSettings);
FTriggerReadRef TriggerDisable = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputStop), InParams.OperatorSettings);
FTimeReadRef Period = InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InputPeriod), InParams.OperatorSettings);
FInt32ReadRef NumRepeats = InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputNumRepeats), InParams.OperatorSettings);
return MakeUnique<FTriggerRepeatOperator>(InParams.OperatorSettings, TriggerEnable, TriggerDisable, Period, NumRepeats);
}
const FVertexInterface& FTriggerRepeatOperator::GetVertexInterface()
{
using namespace TriggerRepeatVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStart)),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStop)),
TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputPeriod), 0.2f),
TInputDataVertex<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputNumRepeats), 0)
),
FOutputVertexInterface(
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(RepeatOutputOnTrigger))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerRepeatOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("TriggerRepeat"), TEXT("") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_PeriodicTriggerNodeDisplayName", "Trigger Repeat");
Info.Description = METASOUND_LOCTEXT("Metasound_PeriodicTriggerNodeDescription", "Emits a trigger periodically based on the period duration given.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
Info.Keywords.Add(METASOUND_LOCTEXT("TriggerRepeatLoopKeyword", "Loop"));
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerRepeatNode::FTriggerRepeatNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerRepeatOperator>())
{
}
FTriggerRepeatNode::FTriggerRepeatNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InMetadata)
: FNodeFacade(MoveTemp(InNodeData), MoveTemp(InMetadata), TFacadeOperatorClass<FTriggerRepeatOperator>())
{
}
FNodeClassMetadata FTriggerRepeatNode::CreateNodeClassMetadata()
{
return FTriggerRepeatOperator::GetNodeInfo();
}
}
#undef LOCTEXT_NAMESPACE //MetasoundPeriodicTriggerNode