Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerPipeNode.cpp
2025-05-18 13:04:45 +08:00

196 lines
6.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "MetasoundSampleCounter.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerPipe"
namespace Metasound
{
namespace TriggerPipeVertexNames
{
METASOUND_PARAM(InputInTrigger, "In", "Trigger to execute at a future time by the given delay amount.");
METASOUND_PARAM(InputReset, "Reset", "Resets the trigger delay, clearing any pending execution tasks.");
METASOUND_PARAM(InputDelayTime, "Delay Time", "Time to delay and execute deferred input trigger execution(s) in seconds.");
METASOUND_PARAM(OutputOutTrigger, "Out", "The delayed output trigger(s).");
}
class FTriggerPipeOperator : public TExecutableOperator<FTriggerPipeOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Execute();
void Reset(const IOperator::FResetParams& InParams);
private:
TArray<FSampleCount> SamplesUntilTrigger;
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FTriggerWriteRef TriggerOut;
FTimeReadRef DelayTime;
FSampleCount FramesPerBlock;
FSampleRate SampleRate;
};
FTriggerPipeOperator::FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelayTime)
: TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, DelayTime(InDelayTime)
, FramesPerBlock(InSettings.GetNumFramesPerBlock())
, SampleRate(InSettings.GetSampleRate())
{
}
void FTriggerPipeOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerPipeVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputInTrigger), TriggerIn);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputReset), TriggerReset);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDelayTime), DelayTime);
}
void FTriggerPipeOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerPipeVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputOutTrigger), TriggerOut);
}
void FTriggerPipeOperator::Execute()
{
// Advance internal counter to get rid of old triggers.
TriggerOut->AdvanceBlock();
TriggerIn->ExecuteBlock(
[](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
SamplesUntilTrigger.AddUnique(StartFrame + FMath::Max(DelayTime->GetSeconds(), 0.0) * SampleRate);
}
);
TriggerReset->ExecuteBlock(
[](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
// Iterate backward and only remove delayed triggers that occur
// after the reset trigger's start frame.
for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
{
const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
if (SamplesRemaining >= StartFrame)
{
SamplesUntilTrigger.RemoveAtSwap(i);
}
}
}
);
for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
{
const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
if (SamplesRemaining >= 0)
{
SamplesUntilTrigger[i] -= FramesPerBlock;
}
else
{
TriggerOut->TriggerFrame(SamplesRemaining + static_cast<FSampleCount>(FramesPerBlock));
SamplesUntilTrigger.RemoveAtSwap(i);
}
}
}
void FTriggerPipeOperator::Reset(const IOperator::FResetParams& InParams)
{
SamplesUntilTrigger.Reset();
TriggerOut->Reset();
}
TUniquePtr<IOperator> FTriggerPipeOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace TriggerPipeVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputInTrigger), InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
FTimeReadRef DelayTime = InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InputDelayTime), InParams.OperatorSettings);
return MakeUnique<FTriggerPipeOperator>(InParams.OperatorSettings, TriggerReset, TriggerIn, DelayTime);
}
const FVertexInterface& FTriggerPipeOperator::GetVertexInterface()
{
using namespace TriggerPipeVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputInTrigger)),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReset)),
TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDelayTime), 1.0f)
),
FOutputVertexInterface(
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOutTrigger))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerPipeOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = FNodeClassName(StandardNodes::Namespace, "Pipe", "");
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("PipeTriggerNode_NodeDisplayName", "Trigger Pipe");
Info.Description = METASOUND_LOCTEXT("Metasound_DelayNodeDescription", "Delays execution of the input trigger(s) by the given delay for all input trigger executions.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
using FTriggerPipeNode = TNodeFacade<FTriggerPipeOperator>;
METASOUND_REGISTER_NODE(FTriggerPipeNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerPipeNode