228 lines
7.8 KiB
C++
228 lines
7.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundSampleCounter.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerControlNode"
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namespace Metasound
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{
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namespace TriggerControlVertexNames
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{
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METASOUND_PARAM(InputEnter, "Trigger In", "The input trigger. This will pass through if the node is open.");
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METASOUND_PARAM(InputOpen, "Open", "Once Triggered, allows triggers to pass through.");
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METASOUND_PARAM(InputClose, "Close", "Once triggered, prevents all triggers from passing through.");
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METASOUND_PARAM(InputToggle, "Toggle", "Once triggered, opens the node if closed, and closes the node if opened.");
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METASOUND_PARAM(InputStartClosed, "Start Closed", "Whether the node should be closed when the Metasound begins.");
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METASOUND_PARAM(OutputExit, "Trigger Out", "The output trigger.");
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}
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class FTriggerControlOperator : public TExecutableOperator<FTriggerControlOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FTriggerControlOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTriggerEnter,
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const FTriggerReadRef& InTriggerOpen,
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const FTriggerReadRef& InTriggerClose,
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const FTriggerReadRef& InTriggerToggle,
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const FBoolReadRef& InStartClosed);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Execute();
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void Reset(const IOperator::FResetParams& InParams);
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private:
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// Try to go through gate
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FTriggerReadRef TriggerEnterInput;
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// Open the gate
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FTriggerReadRef TriggerOpenInput;
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// Close the gate
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FTriggerReadRef TriggerCloseInput;
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// Switch between open and closed
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FTriggerReadRef TriggerToggleInput;
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// Whether the gate starts closed
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FBoolReadRef bStartClosedInput;
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// If gate is open, sends trigger
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FTriggerWriteRef TriggerExitOutput;
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// Status of the gate
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bool bIsGateOpen;
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};
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FTriggerControlOperator::FTriggerControlOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTriggerEnter,
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const FTriggerReadRef& InTriggerOpen,
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const FTriggerReadRef& InTriggerClose,
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const FTriggerReadRef& InTriggerToggle,
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const FBoolReadRef& InStartClosed)
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: TriggerEnterInput(InTriggerEnter)
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, TriggerOpenInput(InTriggerOpen)
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, TriggerCloseInput(InTriggerClose)
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, TriggerToggleInput(InTriggerToggle)
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, bStartClosedInput(InStartClosed)
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, TriggerExitOutput(FTriggerWriteRef::CreateNew(InSettings))
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, bIsGateOpen(!*bStartClosedInput)
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{
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}
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void FTriggerControlOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerControlVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputEnter), TriggerEnterInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputOpen), TriggerOpenInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputClose), TriggerCloseInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputToggle), TriggerToggleInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputStartClosed), bStartClosedInput);
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}
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void FTriggerControlOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerControlVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputExit), TriggerExitOutput);
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}
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void FTriggerControlOperator::Execute()
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{
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TriggerExitOutput->AdvanceBlock();
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// Open Gate
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TriggerOpenInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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bIsGateOpen = true;
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}
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);
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// Close gate
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TriggerCloseInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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bIsGateOpen = false;
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}
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);
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// Toggle gate status
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TriggerToggleInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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bIsGateOpen = !bIsGateOpen;
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}
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);
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// Pass through trigger if gate is open
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TriggerEnterInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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if (bIsGateOpen)
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{
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TriggerExitOutput->TriggerFrame(StartFrame);
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}
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}
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);
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}
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void FTriggerControlOperator::Reset(const IOperator::FResetParams& InParams)
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{
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TriggerExitOutput->Reset();
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bIsGateOpen = !(*bStartClosedInput);
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}
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TUniquePtr<IOperator> FTriggerControlOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace TriggerControlVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FTriggerReadRef TriggerEnterIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputEnter), InParams.OperatorSettings);
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FTriggerReadRef TriggerOpenIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputOpen), InParams.OperatorSettings);
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FTriggerReadRef TriggerCloseIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputClose), InParams.OperatorSettings);
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FTriggerReadRef TriggerToggleIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputToggle), InParams.OperatorSettings);
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FBoolReadRef bStartClosedIn = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputStartClosed), InParams.OperatorSettings);
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return MakeUnique<FTriggerControlOperator>(InParams.OperatorSettings, TriggerEnterIn, TriggerOpenIn, TriggerCloseIn, TriggerToggleIn, bStartClosedIn);
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}
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const FVertexInterface& FTriggerControlOperator::GetVertexInterface()
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{
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using namespace TriggerControlVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputEnter)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputOpen)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputClose)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputToggle)),
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TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStartClosed), true)
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),
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FOutputVertexInterface(
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputExit))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FTriggerControlOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { Metasound::StandardNodes::Namespace, "Trigger Control", FName() };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerControlNodeDisplayName", "Trigger Control");
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Info.Description = METASOUND_LOCTEXT("Metasound_TriggerControlNodeDescription", "Control whether input triggers are passed through.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
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Info.Keywords = { METASOUND_LOCTEXT("TriggerControlGateKeyword", "Gate") };
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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// Node Class
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using FTriggerControlNode = TNodeFacade<FTriggerControlOperator>;
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METASOUND_REGISTER_NODE(FTriggerControlNode)
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}
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#undef LOCTEXT_NAMESPACE
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