252 lines
8.8 KiB
C++
252 lines
8.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundSampleCounter.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerCoinNode"
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namespace Metasound
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{
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namespace TriggerCoinVertexNames
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{
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METASOUND_PARAM(InputTrigger, "Trigger", "Input trigger.");
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METASOUND_PARAM(InputReset, "Reset", "Trigger to reset the random sequence with the supplied seed. Useful to get randomized repetition.");
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METASOUND_PARAM(InputSeed, "Seed", "The seed value to use for the random node. Set to -1 to use a random seed.");
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METASOUND_PARAM(InputProbability, "Probability", "Probability that the output trigger will get called. 0.0 is always tails, 1.0 is always heads, and 0.5 is a 50% chance for either.");
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METASOUND_PARAM(OutputTrueTrigger, "Heads", "The first possible output trigger.");
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METASOUND_PARAM(OutputFalseTrigger, "Tails", "The second possible output trigger.");
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}
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class FTriggerCoinOperator : public TExecutableOperator<FTriggerCoinOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FTriggerCoinOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTrigger,
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const FTriggerReadRef& InTriggerReset,
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const FInt32ReadRef& InSeed,
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const FFloatReadRef& InProbability);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Execute();
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void Reset(const IOperator::FResetParams& InParams);
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private:
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// Generate new random number
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FTriggerReadRef TriggerInput;
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// Reset seed
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FTriggerReadRef TriggerResetInput;
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// RNG Seed
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FInt32ReadRef SeedInput;
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// Probability that output is triggered on TriggerInput
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FFloatReadRef ProbabilityInput;
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// Trigger output
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FTriggerWriteRef TriggerTrueOutput;
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FTriggerWriteRef TriggerFalseOutput;
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// Random number generator
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FRandomStream RandomStream;
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// Internal bools to keep track of seed changes
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bool bIsDefaultSeeded = false;
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bool bIsRandomStreamInitialized = false;
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// Handle situations where the seed is changed
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void EvaluateSeedChanges();
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};
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FTriggerCoinOperator::FTriggerCoinOperator(const FOperatorSettings& InSettings,
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const FTriggerReadRef& InTrigger,
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const FTriggerReadRef& InTriggerReset,
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const FInt32ReadRef& InSeed,
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const FFloatReadRef& InProbability)
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: TriggerInput(InTrigger)
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, TriggerResetInput(InTriggerReset)
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, SeedInput(InSeed)
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, ProbabilityInput(InProbability)
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, TriggerTrueOutput(FTriggerWriteRef::CreateNew(InSettings))
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, TriggerFalseOutput(FTriggerWriteRef::CreateNew(InSettings))
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, bIsDefaultSeeded(*SeedInput == -1)
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, bIsRandomStreamInitialized(false)
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{
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EvaluateSeedChanges();
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RandomStream.Reset();
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}
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void FTriggerCoinOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerCoinVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputTrigger), TriggerInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputReset), TriggerResetInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputSeed), SeedInput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputProbability), ProbabilityInput);
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}
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void FTriggerCoinOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace TriggerCoinVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTrueTrigger), TriggerTrueOutput);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputFalseTrigger), TriggerFalseOutput);
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}
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void FTriggerCoinOperator::Execute()
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{
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TriggerTrueOutput->AdvanceBlock();
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TriggerFalseOutput->AdvanceBlock();
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// Reset the seed
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TriggerResetInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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EvaluateSeedChanges();
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RandomStream.Reset();
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}
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);
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// Generate new random number
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TriggerInput->ExecuteBlock(
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[](int32, int32)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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// Use min float so that 0 never triggers output
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const float val = RandomStream.FRandRange(TNumericLimits<float>::Min(), 1.0f);
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// If number < probability threshold, send output trigger.
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if (val <= *ProbabilityInput)
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{
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TriggerTrueOutput->TriggerFrame(StartFrame);
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}
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else
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{
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TriggerFalseOutput->TriggerFrame(StartFrame);
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}
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}
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);
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}
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void FTriggerCoinOperator::Reset(const IOperator::FResetParams& InParams)
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{
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// Trigger output
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TriggerTrueOutput->Reset();
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TriggerFalseOutput->Reset();
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bIsDefaultSeeded = false;
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bIsRandomStreamInitialized = false;
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EvaluateSeedChanges();
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RandomStream.Reset();
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}
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TUniquePtr<IOperator> FTriggerCoinOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace TriggerCoinVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputTrigger), InParams.OperatorSettings);
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FTriggerReadRef TriggerResetIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
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FInt32ReadRef SeedIn = InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputSeed), InParams.OperatorSettings);
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FFloatReadRef ProbabilityIn = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputProbability), InParams.OperatorSettings);
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return MakeUnique<FTriggerCoinOperator>(InParams.OperatorSettings, TriggerIn, TriggerResetIn, SeedIn, ProbabilityIn);
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}
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const FVertexInterface& FTriggerCoinOperator::GetVertexInterface()
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{
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using namespace TriggerCoinVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTrigger)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReset)),
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TInputDataVertex<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputSeed), -1),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputProbability), 1.0f)
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),
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FOutputVertexInterface(
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTrueTrigger)),
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputFalseTrigger))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FTriggerCoinOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, TEXT("Trigger Filter"), TEXT("") };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerCoinNodeDisplayName", "Trigger Filter");
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Info.Description = METASOUND_LOCTEXT("Metasound_TriggerCoinNodeDescription", "When triggered, randomly sends one of two output triggers based on a given probability.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
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Info.Keywords = { METASOUND_LOCTEXT("TriggerFilterRandomKeyword", "Random"), METASOUND_LOCTEXT("TriggerFilterProbabilityKeyword", "Probability"), METASOUND_LOCTEXT("TriggerFilterCoinKeyword", "Coin"), METASOUND_LOCTEXT("TriggerFilterBernoulliKeyword", "Bernoulli Gate")};
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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void FTriggerCoinOperator::EvaluateSeedChanges()
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{
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// if we have a non-random seed
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if (*SeedInput != -1)
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{
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// If we were previously randomly-seeded OR our seed has changed
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if (bIsDefaultSeeded || !bIsRandomStreamInitialized || *SeedInput != RandomStream.GetInitialSeed())
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{
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bIsRandomStreamInitialized = true;
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bIsDefaultSeeded = false;
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RandomStream.Initialize(*SeedInput);
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}
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}
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// If we are randomly-seeded now BUT were previously not, we need to randomize our seed
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else if (!bIsDefaultSeeded || !bIsRandomStreamInitialized)
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{
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bIsRandomStreamInitialized = true;
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bIsDefaultSeeded = true;
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RandomStream.Initialize(FPlatformTime::Cycles());
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}
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}
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// Node Class
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using FTriggerCoinNode = TNodeFacade<FTriggerCoinOperator>;
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METASOUND_REGISTER_NODE(FTriggerCoinNode)
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}
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#undef LOCTEXT_NAMESPACE
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