52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundTriggerAccumulatorNode.h"
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#include "Internationalization/Text.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundVertex.h"
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#include "MetasoundStandardNodesCategories.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerAccumulator"
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#define REGISTER_TRIGGER_ACCUMULATOR_NODE(Number) \
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using FTriggerAccumulatorNode_##Number = TTriggerAccumulatorNode<Number>; \
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METASOUND_REGISTER_NODE(FTriggerAccumulatorNode_##Number) \
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namespace Metasound
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{
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namespace MetasoundTriggerAccumulatorNodePrivate
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{
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FNodeClassMetadata CreateNodeClassMetadata(const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName { "TriggerAccumulator", InOperatorName, FName() },
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{ NodeCategories::Trigger },
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{ },
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FNodeDisplayStyle()
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};
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return Metadata;
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}
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}
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REGISTER_TRIGGER_ACCUMULATOR_NODE(1)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(2)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(3)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(4)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(5)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(6)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(7)
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REGISTER_TRIGGER_ACCUMULATOR_NODE(8)
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}
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#undef LOCTEXT_NAMESPACE
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