154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Internationalization/Text.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundFrontendNodesCategories.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "DSP/Dsp.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_SemitoneToFrequencyMultiplier"
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namespace Metasound
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{
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namespace SemitoneToFrequencyMultiplierVertexNames
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{
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METASOUND_PARAM(InputSemitone, "Semitones", "Input difference in semitones.");
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METASOUND_PARAM(OutputFrequencyMultiplier, "Frequency Multiplier", "Output corresponding frequency multiplier.");
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}
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class FSemitoneToFrequencyMultiplierOperator : public TExecutableOperator<FSemitoneToFrequencyMultiplierOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FSemitoneToFrequencyMultiplierOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InSemitone);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Execute();
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void Reset(const IOperator::FResetParams& InParams);
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private:
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// The input difference in semitones
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FFloatReadRef SemitoneInput;
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// The output frequency multiplier
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FFloatWriteRef FrequencyMultiplierOutput;
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// Cached semitone value. Used to catch if the value changes to recompute Frequency Multiplier output.
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float PrevSemitone;
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};
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FSemitoneToFrequencyMultiplierOperator::FSemitoneToFrequencyMultiplierOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InSemitone)
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: SemitoneInput(InSemitone)
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, FrequencyMultiplierOutput(FFloatWriteRef::CreateNew(Audio::GetFrequencyMultiplier(*InSemitone)))
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, PrevSemitone(*InSemitone)
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{
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}
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void FSemitoneToFrequencyMultiplierOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace SemitoneToFrequencyMultiplierVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputSemitone), SemitoneInput);
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}
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void FSemitoneToFrequencyMultiplierOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace SemitoneToFrequencyMultiplierVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputFrequencyMultiplier), FrequencyMultiplierOutput);
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}
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void FSemitoneToFrequencyMultiplierOperator::Execute()
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{
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const float CurrSemitone = *SemitoneInput;
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// Only do anything if the input changes
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if (!FMath::IsNearlyEqual(CurrSemitone, PrevSemitone))
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{
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PrevSemitone = CurrSemitone;
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*FrequencyMultiplierOutput = Audio::GetFrequencyMultiplier(CurrSemitone);
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}
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}
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void FSemitoneToFrequencyMultiplierOperator::Reset(const IOperator::FResetParams& InParams)
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{
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*FrequencyMultiplierOutput = Audio::GetFrequencyMultiplier(*SemitoneInput);
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PrevSemitone = *SemitoneInput;
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}
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const FVertexInterface& FSemitoneToFrequencyMultiplierOperator::GetVertexInterface()
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{
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using namespace SemitoneToFrequencyMultiplierVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputSemitone), 0.0f)
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),
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FOutputVertexInterface(
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TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputFrequencyMultiplier))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FSemitoneToFrequencyMultiplierOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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const FName DataTypeName = GetMetasoundDataTypeName<float>();
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const FName OperatorName = TEXT("Semitone to Frequency Multiplier");
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const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_SemitoneToFrequencyMultiplierName", "Semitone to Frequency Multiplier");
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const FText NodeDescription = METASOUND_LOCTEXT("Metasound_SemitoneToFrequencyMultiplierDescription", "Converts a number of semitones to the corresponding frequency multiplier.");
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = NodeDisplayName;
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Info.Description = NodeDescription;
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Conversions);
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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TUniquePtr<IOperator> FSemitoneToFrequencyMultiplierOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace SemitoneToFrequencyMultiplierVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FFloatReadRef InSemitone = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputSemitone), InParams.OperatorSettings);
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return MakeUnique<FSemitoneToFrequencyMultiplierOperator>(InParams.OperatorSettings, InSemitone);
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}
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using FSemitoneToFrequencyMultiplierNode = TNodeFacade<FSemitoneToFrequencyMultiplierOperator>;
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METASOUND_REGISTER_NODE(FSemitoneToFrequencyMultiplierNode)
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}
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#undef LOCTEXT_NAMESPACE
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