Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMIDIToFreqNode.cpp
2025-05-18 13:04:45 +08:00

203 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Internationalization/Text.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "DSP/Dsp.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_MidiToFreqNode"
namespace Metasound
{
namespace MidiToFrequencyVertexNames
{
METASOUND_PARAM(InputMidi, "MIDI In", "A value representing a MIDI note value.");
METASOUND_PARAM(OutputFreq, "Out Frequency", "Output frequency value in hertz that corresponds to the input Midi note value.");
}
namespace MidiToFrequencyPrivate
{
template<typename ValueType>
struct TMidiToFreqNodeSpecialization
{
};
template<>
struct TMidiToFreqNodeSpecialization<int32>
{
static int32 GetFreqValue(int32 InMidi)
{
return Audio::GetFrequencyFromMidi(FMath::Clamp(InMidi, 0, 127));
}
static bool IsValueEqual(int32 InValueA, int32 InValueB)
{
return InValueA == InValueB;
}
};
template<>
struct TMidiToFreqNodeSpecialization<float>
{
static float GetFreqValue(float InMidi)
{
return Audio::GetFrequencyFromMidi(FMath::Clamp(InMidi, 0.0f, 127.0f));
}
static bool IsValueEqual(float InValueA, float InValueB)
{
return FMath::IsNearlyEqual(InValueA, InValueB);
}
};
}
template<typename ValueType>
class TMidiToFreqOperator : public TExecutableOperator<TMidiToFreqOperator<ValueType>>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
TMidiToFreqOperator(const FBuildOperatorParams& InParams, const TDataReadReference<ValueType>& InMidiNote);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
// The input Midi value
TDataReadReference<ValueType> MidiNote;
// The output frequency
FFloatWriteRef FreqOutput;
// Cached Midi note value. Used to catch if the value changes to recompute freq output.
ValueType PrevMidiNote;
};
template<typename ValueType>
TMidiToFreqOperator<ValueType>::TMidiToFreqOperator(const FBuildOperatorParams& InParams, const TDataReadReference<ValueType>& InMidiNote)
: MidiNote(InMidiNote)
, FreqOutput(FFloatWriteRef::CreateNew(Audio::GetFrequencyFromMidi(*InMidiNote)))
, PrevMidiNote(*InMidiNote)
{
Reset(InParams);
}
template<typename ValueType>
void TMidiToFreqOperator<ValueType>::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace MidiToFrequencyVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMidi), MidiNote);
}
template<typename ValueType>
void TMidiToFreqOperator<ValueType>::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace MidiToFrequencyVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputFreq), FreqOutput);
}
template<typename ValueType>
void TMidiToFreqOperator<ValueType>::Reset(const IOperator::FResetParams& InParams)
{
using namespace MidiToFrequencyPrivate;
PrevMidiNote = *MidiNote;
*FreqOutput = TMidiToFreqNodeSpecialization<ValueType>::GetFreqValue(PrevMidiNote);
}
template<typename ValueType>
void TMidiToFreqOperator<ValueType>::Execute()
{
using namespace MidiToFrequencyPrivate;
// Only do anything if the Midi note changes
if (!TMidiToFreqNodeSpecialization<ValueType>::IsValueEqual(*MidiNote, PrevMidiNote))
{
PrevMidiNote = *MidiNote;
*FreqOutput = TMidiToFreqNodeSpecialization<ValueType>::GetFreqValue(PrevMidiNote);
}
}
template<typename ValueType>
const FVertexInterface& TMidiToFreqOperator<ValueType>::GetVertexInterface()
{
using namespace MidiToFrequencyVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMidi), (ValueType)60.0f)
),
FOutputVertexInterface(
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputFreq))
)
);
return Interface;
}
template<typename ValueType>
const FNodeClassMetadata& TMidiToFreqOperator<ValueType>::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
const FName OperatorName = TEXT("MIDI To Frequency");
const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("RandomGetArrayOpDisplayNamePattern", "MIDI To Frequency ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
const FText NodeDescription = METASOUND_LOCTEXT("Metasound_MidiToFreqNodeDescription", "Converts a Midi note value to a frequency (hz) value.");
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = NodeDescription;
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Music);
Info.Keywords.Add(METASOUND_LOCTEXT("MIDIToFreqPitchKeyword", "Pitch"));
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
template<typename ValueType>
TUniquePtr<IOperator> TMidiToFreqOperator<ValueType>::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace MidiToFrequencyVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
TDataReadReference<ValueType> InMidiNote = InputData.GetOrCreateDefaultDataReadReference<ValueType>(METASOUND_GET_PARAM_NAME(InputMidi), InParams.OperatorSettings);
return MakeUnique<TMidiToFreqOperator>(InParams, InMidiNote);
}
template<typename ValueType>
using TMidiToFreqNode = TNodeFacade<TMidiToFreqOperator<ValueType>>;
using FMidiToFreqNodeInt32 = TMidiToFreqNode<int32>;
METASOUND_REGISTER_NODE(FMidiToFreqNodeInt32)
using FMidiToFreqNodeFloat = TMidiToFreqNode<float>;
METASOUND_REGISTER_NODE(FMidiToFreqNodeFloat)
}
#undef LOCTEXT_NAMESPACE