180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFacade.h"
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#include "DSP/VolumeFader.h"
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#include "Internationalization/Text.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundTime.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_InterpNode"
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namespace Metasound
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{
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namespace InterpToVertexNames
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{
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METASOUND_PARAM(InParamTarget, "Target", "Target value.")
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METASOUND_PARAM(InParamInterpTime, "Interp Time", "The time to interpolate from the current value to the target value.")
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METASOUND_PARAM(OutParamValue, "Value", "The current value.")
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}
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class FInterpToOperator : public TExecutableOperator<FInterpToOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FInterpToOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InTargetValue, const FTimeReadRef& InInterpTime);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Reset(const IOperator::FResetParams& InParams);
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void Execute();
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private:
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// The target value of the lerp. The output will lerp from it's current value to the output value.
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FFloatReadRef TargetValue;
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// The amount of time to do lerp
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FTimeReadRef InterpTime;
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// The current output value.
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FFloatWriteRef ValueOutput;
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// Volume fader object which performs the interpolating
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Audio::FVolumeFader VolumeFader;
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// The time-delta per block
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float BlockTimeDelta = 0.0f;
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// The previous target value
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float PreviousTargetValue = 0.0f;
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};
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FInterpToOperator::FInterpToOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InTargetValue, const FTimeReadRef& InInterpTime)
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: TargetValue(InTargetValue)
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, InterpTime(InInterpTime)
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, ValueOutput(FFloatWriteRef::CreateNew(*TargetValue))
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{
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Reset(InParams);
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}
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void FInterpToOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace InterpToVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamTarget), TargetValue);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamInterpTime), InterpTime);
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}
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void FInterpToOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace InterpToVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutParamValue), ValueOutput);
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}
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void FInterpToOperator::Reset(const IOperator::FResetParams& InParams)
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{
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// Set the fade to start at the value specified in the current value
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VolumeFader.SetVolume(*TargetValue);
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float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
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BlockTimeDelta = 1.0f / BlockRate;
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PreviousTargetValue = *TargetValue;
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*ValueOutput = *TargetValue;
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}
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void FInterpToOperator::Execute()
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{
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// Update the value output with the current value in case it was changed
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if (!FMath::IsNearlyEqual(PreviousTargetValue, *TargetValue))
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{
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PreviousTargetValue = *TargetValue;
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// Start the volume fader on the interp trigger
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float FadeSeconds = (float)InterpTime->GetSeconds();
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VolumeFader.StartFade(*TargetValue, FadeSeconds, Audio::EFaderCurve::Linear);
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}
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// Perform the fading
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if (VolumeFader.IsFading())
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{
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VolumeFader.Update(BlockTimeDelta);
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}
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// Update the fader w/ the current volume
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*ValueOutput = VolumeFader.GetVolume();
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}
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const FVertexInterface& FInterpToOperator::GetVertexInterface()
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{
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using namespace InterpToVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamInterpTime), 0.1f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamTarget), 1.0f)
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),
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FOutputVertexInterface(
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TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutParamValue))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FInterpToOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, TEXT("InterpTo"), StandardNodes::AudioVariant };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_InterpDisplayName", "InterpTo");
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Info.Description = METASOUND_LOCTEXT("Metasound_InterpNodeDescription", "Interpolates between the current value and a target value over the specified time.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.CategoryHierarchy = { NodeCategories::Math };
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Info.DefaultInterface = GetVertexInterface();
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Info.Keywords.Add(METASOUND_LOCTEXT("LerpKeyword", "Lerp"));
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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TUniquePtr<IOperator> FInterpToOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace InterpToVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FFloatReadRef TargetValue = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InParamTarget), InParams.OperatorSettings);
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FTimeReadRef InterpTime = InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InParamInterpTime), InParams.OperatorSettings);
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return MakeUnique<FInterpToOperator>(InParams, TargetValue, InterpTime);
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}
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using FInterpToNode = TNodeFacade<FInterpToOperator>;
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METASOUND_REGISTER_NODE(FInterpToNode)
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}
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#undef LOCTEXT_NAMESPACE //MetasoundStandardNodes_InterpNode
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