Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundFreqMultiplierToSemitoneNode.cpp
2025-05-18 13:04:45 +08:00

150 lines
5.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Internationalization/Text.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundFrontendNodesCategories.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "DSP/Dsp.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_FreqMultiplierToSemitone"
namespace Metasound
{
namespace FrequencyMultiplierToSemitoneVertexNames
{
METASOUND_PARAM(InputFrequencyMultiplier, "Frequency Multiplier", "Input frequency multiplier.");
METASOUND_PARAM(OutputSemitone, "Semitones", "Output corresponding difference in semitones.");
}
class FFrequencyMultiplierToSemitoneOperator : public TExecutableOperator<FFrequencyMultiplierToSemitoneOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FFrequencyMultiplierToSemitoneOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InFrequencyMultiplier);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
// The input frequency multiplier
FFloatReadRef FrequencyMultiplierInput;
// The output difference in semitones
FFloatWriteRef SemitoneOutput;
// Cached Frequency Multiplier value. Used to catch if the value changes to recompute semitone output.
float PrevFrequencyMultiplier;
};
FFrequencyMultiplierToSemitoneOperator::FFrequencyMultiplierToSemitoneOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InFrequencyMultiplier)
: FrequencyMultiplierInput(InFrequencyMultiplier)
, SemitoneOutput(FFloatWriteRef::CreateNew(Audio::GetSemitones(*InFrequencyMultiplier)))
, PrevFrequencyMultiplier(*InFrequencyMultiplier)
{
}
void FFrequencyMultiplierToSemitoneOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace FrequencyMultiplierToSemitoneVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputFrequencyMultiplier), FrequencyMultiplierInput);
}
void FFrequencyMultiplierToSemitoneOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace FrequencyMultiplierToSemitoneVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputSemitone), SemitoneOutput);
}
void FFrequencyMultiplierToSemitoneOperator::Reset(const IOperator::FResetParams& InParams)
{
PrevFrequencyMultiplier = *FrequencyMultiplierInput;
*SemitoneOutput = Audio::GetSemitones(*FrequencyMultiplierInput);
}
void FFrequencyMultiplierToSemitoneOperator::Execute()
{
// Only do anything if the scale changes
if (!FMath::IsNearlyEqual(*FrequencyMultiplierInput, PrevFrequencyMultiplier))
{
PrevFrequencyMultiplier = *FrequencyMultiplierInput;
*SemitoneOutput = Audio::GetSemitones(*FrequencyMultiplierInput);
}
}
const FVertexInterface& FFrequencyMultiplierToSemitoneOperator::GetVertexInterface()
{
using namespace FrequencyMultiplierToSemitoneVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputFrequencyMultiplier), 1.0f)
),
FOutputVertexInterface(
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputSemitone))
)
);
return Interface;
}
const FNodeClassMetadata& FFrequencyMultiplierToSemitoneOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<float>();
const FName OperatorName = TEXT("Frequency Multiplier to Semitone");
const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_FrequencyMultiplierToSemitoneName", "Frequency Multiplier to Semitone");
const FText NodeDescription = METASOUND_LOCTEXT("Metasound_FrequencyMultiplierToSemitoneDescription", "Converts a frequency multiplier to the corresponding difference in semitones.");
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = NodeDescription;
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Conversions);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FFrequencyMultiplierToSemitoneOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace FrequencyMultiplierToSemitoneVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FFloatReadRef InFrequencyMultiplier = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputFrequencyMultiplier), InParams.OperatorSettings);
return MakeUnique<FFrequencyMultiplierToSemitoneOperator>(InParams.OperatorSettings, InFrequencyMultiplier);
}
using FFrequencyMultiplierToSemitoneNode = TNodeFacade<FFrequencyMultiplierToSemitoneOperator>;
METASOUND_REGISTER_NODE(FFrequencyMultiplierToSemitoneNode)
}
#undef LOCTEXT_NAMESPACE