Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundClampNode.cpp
2025-05-18 13:04:45 +08:00

279 lines
9.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundAudioBuffer.h"
#include "Internationalization/Text.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_ClampNode"
namespace Metasound
{
namespace ClampVertexNames
{
METASOUND_PARAM(InputValue, "In", "Input value to clamp.");
METASOUND_PARAM(InputMinValue, "Min", "The min value to clamp.");
METASOUND_PARAM(InputMaxValue, "Max", "The max value to clamp.");
METASOUND_PARAM(OutputValue, "Value", "The clamped value.");
}
namespace MetasoundClampNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "Clamp", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ClampCategory", "Math") },
{ METASOUND_LOCTEXT("ClampKeyword", "Clamp") },
FNodeDisplayStyle()
};
return Metadata;
}
template<typename ValueType>
struct TClamp
{
bool bIsSupported = false;
};
template<>
struct TClamp<int32>
{
static void GetClamped(int32 InValue, int32 InMin, int32 InMax, int32& OutClamped)
{
OutClamped = FMath::Clamp(InValue, InMin, InMax);
}
static TDataReadReference<int32> CreateInValue(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
static TDataReadReference<int32> CreateInMin(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
}
static TDataReadReference<int32> CreateInMax(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
}
};
template<>
struct TClamp<float>
{
static void GetClamped(float InValue, float InMin, float InMax, float& OutClamped)
{
OutClamped = FMath::Clamp(InValue, InMin, InMax);
}
static TDataReadReference<float> CreateInValue(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
static TDataReadReference<float> CreateInMin(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
}
static TDataReadReference<float> CreateInMax(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
}
};
template<>
struct TClamp<FAudioBuffer>
{
static void GetClamped(const FAudioBuffer& InValue, const FAudioBuffer& InMin, const FAudioBuffer& InMax, FAudioBuffer& OutClamped)
{
float* OutClampedBufferPtr = OutClamped.GetData();
const float* InBufferPtr = InValue.GetData();
const float* MinBufferPtr = InMin.GetData();
const float* MaxBufferPtr = InMax.GetData();
int32 NumSamples = InValue.Num();
for (int32 i = 0; i < NumSamples; ++i)
{
OutClampedBufferPtr[i] = FMath::Clamp(InBufferPtr[i], MinBufferPtr[i], MaxBufferPtr[i]);
}
}
static TDataReadReference<FAudioBuffer> CreateInValue(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
static TDataReadReference<FAudioBuffer> CreateInMin(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
}
static TDataReadReference<FAudioBuffer> CreateInMax(const FBuildOperatorParams& InParams)
{
using namespace ClampVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
}
};
}
template<typename ValueType>
class TClampNodeOperator : public TExecutableOperator<TClampNodeOperator<ValueType>>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace ClampVertexNames;
using namespace MetasoundClampNodePrivate;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputValue)),
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMinValue)),
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMaxValue))
),
FOutputVertexInterface(
TOutputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
const FName OperatorName = "Clamp";
const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ClampDisplayNamePattern", "Clamp ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
const FText NodeDescription = METASOUND_LOCTEXT("ClampDesc", "Returns the clamped value of the input within the given value range.");
const FVertexInterface NodeInterface = GetDefaultInterface();
return MetasoundClampNodePrivate::CreateNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace ClampVertexNames;
using namespace MetasoundClampNodePrivate;
TDataReadReference<ValueType> InputValue = TClamp<ValueType>::CreateInValue(InParams);
TDataReadReference<ValueType> InputMinValue = TClamp<ValueType>::CreateInMin(InParams);
TDataReadReference<ValueType> InputMaxValue = TClamp<ValueType>::CreateInMax(InParams);
return MakeUnique<TClampNodeOperator<ValueType>>(InParams.OperatorSettings, InputValue, InputMinValue, InputMaxValue);
}
TClampNodeOperator(const FOperatorSettings& InSettings,
const TDataReadReference<ValueType>& InInputValue,
const TDataReadReference<ValueType>& InInputMinValue,
const TDataReadReference<ValueType>& InInputMaxValue)
: InputValue(InInputValue)
, InputMinValue(InInputMinValue)
, InputMaxValue(InInputMaxValue)
, OutputValue(TDataWriteReferenceFactory<ValueType>::CreateAny(InSettings))
{
GetClamped();
}
virtual ~TClampNodeOperator() = default;
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace ClampVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputValue), InputValue);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMinValue), InputMinValue);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMaxValue), InputMaxValue);
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
using namespace ClampVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputValue), OutputValue);
}
void GetClamped()
{
using namespace MetasoundClampNodePrivate;
TClamp<ValueType>::GetClamped(*InputValue, *InputMinValue, *InputMaxValue, *OutputValue);
}
void Reset(const IOperator::FResetParams& InParams)
{
GetClamped();
}
void Execute()
{
GetClamped();
}
private:
TDataReadReference<ValueType> InputValue;
TDataReadReference<ValueType> InputMinValue;
TDataReadReference<ValueType> InputMaxValue;
TDataWriteReference<ValueType> OutputValue;
};
/** TClampNode
*
* Returns the clamped value of the input in the specified range.
*/
template<typename ValueType>
using TClampNode = TNodeFacade<TClampNodeOperator<ValueType>>;
using FClampNodeInt32 = TClampNode<int32>;
METASOUND_REGISTER_NODE(FClampNodeInt32)
using FClampNodeFloat = TClampNode<float>;
METASOUND_REGISTER_NODE(FClampNodeFloat)
using FClampNodeAudio = TClampNode<FAudioBuffer>;
METASOUND_REGISTER_NODE(FClampNodeAudio)
}
#undef LOCTEXT_NAMESPACE //MetaSoundStandardNodes_ClampNode