279 lines
9.6 KiB
C++
279 lines
9.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFacade.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundAudioBuffer.h"
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#include "Internationalization/Text.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_ClampNode"
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namespace Metasound
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{
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namespace ClampVertexNames
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{
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METASOUND_PARAM(InputValue, "In", "Input value to clamp.");
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METASOUND_PARAM(InputMinValue, "Min", "The min value to clamp.");
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METASOUND_PARAM(InputMaxValue, "Max", "The max value to clamp.");
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METASOUND_PARAM(OutputValue, "Value", "The clamped value.");
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}
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namespace MetasoundClampNodePrivate
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{
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FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName { "Clamp", InOperatorName, InDataTypeName },
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{ METASOUND_LOCTEXT("ClampCategory", "Math") },
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{ METASOUND_LOCTEXT("ClampKeyword", "Clamp") },
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FNodeDisplayStyle()
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};
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return Metadata;
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}
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template<typename ValueType>
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struct TClamp
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{
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bool bIsSupported = false;
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};
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template<>
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struct TClamp<int32>
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{
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static void GetClamped(int32 InValue, int32 InMin, int32 InMax, int32& OutClamped)
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{
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OutClamped = FMath::Clamp(InValue, InMin, InMax);
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}
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static TDataReadReference<int32> CreateInValue(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
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}
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static TDataReadReference<int32> CreateInMin(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
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}
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static TDataReadReference<int32> CreateInMax(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
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}
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};
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template<>
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struct TClamp<float>
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{
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static void GetClamped(float InValue, float InMin, float InMax, float& OutClamped)
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{
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OutClamped = FMath::Clamp(InValue, InMin, InMax);
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}
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static TDataReadReference<float> CreateInValue(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
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}
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static TDataReadReference<float> CreateInMin(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
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}
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static TDataReadReference<float> CreateInMax(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
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}
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};
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template<>
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struct TClamp<FAudioBuffer>
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{
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static void GetClamped(const FAudioBuffer& InValue, const FAudioBuffer& InMin, const FAudioBuffer& InMax, FAudioBuffer& OutClamped)
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{
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float* OutClampedBufferPtr = OutClamped.GetData();
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const float* InBufferPtr = InValue.GetData();
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const float* MinBufferPtr = InMin.GetData();
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const float* MaxBufferPtr = InMax.GetData();
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int32 NumSamples = InValue.Num();
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for (int32 i = 0; i < NumSamples; ++i)
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{
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OutClampedBufferPtr[i] = FMath::Clamp(InBufferPtr[i], MinBufferPtr[i], MaxBufferPtr[i]);
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}
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}
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static TDataReadReference<FAudioBuffer> CreateInValue(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
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}
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static TDataReadReference<FAudioBuffer> CreateInMin(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputMinValue), InParams.OperatorSettings);
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}
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static TDataReadReference<FAudioBuffer> CreateInMax(const FBuildOperatorParams& InParams)
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{
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using namespace ClampVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputMaxValue), InParams.OperatorSettings);
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}
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};
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}
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template<typename ValueType>
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class TClampNodeOperator : public TExecutableOperator<TClampNodeOperator<ValueType>>
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{
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public:
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static const FVertexInterface& GetDefaultInterface()
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{
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using namespace ClampVertexNames;
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using namespace MetasoundClampNodePrivate;
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static const FVertexInterface DefaultInterface(
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FInputVertexInterface(
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TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputValue)),
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TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMinValue)),
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TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMaxValue))
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),
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FOutputVertexInterface(
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TOutputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
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)
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);
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return DefaultInterface;
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
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{
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const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
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const FName OperatorName = "Clamp";
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const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ClampDisplayNamePattern", "Clamp ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
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const FText NodeDescription = METASOUND_LOCTEXT("ClampDesc", "Returns the clamped value of the input within the given value range.");
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const FVertexInterface NodeInterface = GetDefaultInterface();
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return MetasoundClampNodePrivate::CreateNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
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};
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static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
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return Metadata;
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}
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace ClampVertexNames;
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using namespace MetasoundClampNodePrivate;
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TDataReadReference<ValueType> InputValue = TClamp<ValueType>::CreateInValue(InParams);
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TDataReadReference<ValueType> InputMinValue = TClamp<ValueType>::CreateInMin(InParams);
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TDataReadReference<ValueType> InputMaxValue = TClamp<ValueType>::CreateInMax(InParams);
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return MakeUnique<TClampNodeOperator<ValueType>>(InParams.OperatorSettings, InputValue, InputMinValue, InputMaxValue);
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}
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TClampNodeOperator(const FOperatorSettings& InSettings,
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const TDataReadReference<ValueType>& InInputValue,
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const TDataReadReference<ValueType>& InInputMinValue,
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const TDataReadReference<ValueType>& InInputMaxValue)
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: InputValue(InInputValue)
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, InputMinValue(InInputMinValue)
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, InputMaxValue(InInputMaxValue)
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, OutputValue(TDataWriteReferenceFactory<ValueType>::CreateAny(InSettings))
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{
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GetClamped();
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}
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virtual ~TClampNodeOperator() = default;
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
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{
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using namespace ClampVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputValue), InputValue);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMinValue), InputMinValue);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMaxValue), InputMaxValue);
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}
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
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{
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using namespace ClampVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputValue), OutputValue);
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}
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void GetClamped()
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{
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using namespace MetasoundClampNodePrivate;
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TClamp<ValueType>::GetClamped(*InputValue, *InputMinValue, *InputMaxValue, *OutputValue);
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}
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void Reset(const IOperator::FResetParams& InParams)
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{
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GetClamped();
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}
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void Execute()
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{
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GetClamped();
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}
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private:
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TDataReadReference<ValueType> InputValue;
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TDataReadReference<ValueType> InputMinValue;
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TDataReadReference<ValueType> InputMaxValue;
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TDataWriteReference<ValueType> OutputValue;
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};
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/** TClampNode
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*
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* Returns the clamped value of the input in the specified range.
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*/
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template<typename ValueType>
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using TClampNode = TNodeFacade<TClampNodeOperator<ValueType>>;
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using FClampNodeInt32 = TClampNode<int32>;
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METASOUND_REGISTER_NODE(FClampNodeInt32)
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using FClampNodeFloat = TClampNode<float>;
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METASOUND_REGISTER_NODE(FClampNodeFloat)
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using FClampNodeAudio = TClampNode<FAudioBuffer>;
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METASOUND_REGISTER_NODE(FClampNodeAudio)
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}
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#undef LOCTEXT_NAMESPACE //MetaSoundStandardNodes_ClampNode
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