Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundBPMToSecondsNode.cpp
2025-05-18 13:04:45 +08:00

197 lines
7.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundBPMToSecondsNode.h"
#include "Internationalization/Text.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFrontendNodesCategories.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTime.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace BPMToSecondsVertexNames
{
METASOUND_PARAM(InputBPM, "BPM", "Beats Per Minute.")
METASOUND_PARAM(InputBeatMultiplier, "Beat Multiplier", "The multiplier of the BPM.")
METASOUND_PARAM(InputDivOfWholeNote, "Divisions of Whole Note", "Divisions of a whole note.")
METASOUND_PARAM(OutputTimeSeconds, "Seconds", "The output time in seconds.")
}
class FBPMToSecondsOperator : public TExecutableOperator<FBPMToSecondsOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FBPMToSecondsOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InBPM, const FFloatReadRef& InBeatMultiplier, const FFloatReadRef& InDivOfWholeNote);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
void UpdateTime();
FFloatReadRef BPM;
FFloatReadRef BeatMultiplier;
FFloatReadRef DivOfWholeNote;
// The output seconds
FTimeWriteRef TimeSeconds;
// Cached midi note value. Used to catch if the value changes to recompute freq output.
float PrevBPM = -1.0f;
float PrevBeatMultiplier = -1.0f;
float PrevDivOfWholeNote = -1.0f;
static constexpr float MaxBPM = UE_MAX_FLT / 4;
static constexpr float MinBPM = 1.f;
static constexpr float MaxBeatMultiplier = UE_MAX_FLT / 4;
static constexpr float MinBeatMultiplier = KINDA_SMALL_NUMBER;
static constexpr float MaxDivOfWholeNote = UE_MAX_FLT / 4;
static constexpr float MinDivOfWholeNote = 1.f;
};
FBPMToSecondsOperator::FBPMToSecondsOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InBPM, const FFloatReadRef& InBeatMultiplier, const FFloatReadRef& InDivOfWholeNote)
: BPM(InBPM)
, BeatMultiplier(InBeatMultiplier)
, DivOfWholeNote(InDivOfWholeNote)
, TimeSeconds(TDataWriteReferenceFactory<FTime>::CreateExplicitArgs(InParams.OperatorSettings))
{
Reset(InParams);
}
void FBPMToSecondsOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace BPMToSecondsVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputBPM), BPM);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputBeatMultiplier), BeatMultiplier);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDivOfWholeNote), DivOfWholeNote);
}
void FBPMToSecondsOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace BPMToSecondsVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTimeSeconds), TimeSeconds);
}
void FBPMToSecondsOperator::UpdateTime()
{
float CurrBPM = FMath::Clamp(*BPM, MinBPM, MaxBPM);
float CurrBeatMultiplier = FMath::Clamp(*BeatMultiplier, MinBeatMultiplier, MaxBeatMultiplier);
float CurrDivOfWholeNote = FMath::Clamp(*DivOfWholeNote, MinDivOfWholeNote, MaxDivOfWholeNote);
if (!FMath::IsNearlyEqual(PrevBPM, CurrBPM) ||
!FMath::IsNearlyEqual(PrevBeatMultiplier, CurrBeatMultiplier) ||
!FMath::IsNearlyEqual(PrevDivOfWholeNote, CurrDivOfWholeNote))
{
PrevBPM = CurrBPM;
PrevBeatMultiplier = CurrBeatMultiplier;
PrevDivOfWholeNote = CurrDivOfWholeNote;
check(CurrBPM > 0.0f);
check(CurrDivOfWholeNote > 0.0f);
const float QuarterNoteTime = 60.0f / CurrBPM;
float NewTimeSeconds = 4.0f * (float)CurrBeatMultiplier * QuarterNoteTime / CurrDivOfWholeNote;
*TimeSeconds = FTime(NewTimeSeconds);
}
}
void FBPMToSecondsOperator::Reset(const IOperator::FResetParams& InParams)
{
UpdateTime();
}
void FBPMToSecondsOperator::Execute()
{
UpdateTime();
}
const FVertexInterface& FBPMToSecondsOperator::GetVertexInterface()
{
using namespace BPMToSecondsVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBPM), 90.0f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBeatMultiplier), 1.0f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDivOfWholeNote), 4.0f)
),
FOutputVertexInterface(
TOutputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTimeSeconds))
)
);
return Interface;
}
const FNodeClassMetadata& FBPMToSecondsOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, "BPMToSeconds", "" };
Info.MajorVersion = 1;
Info.MinorVersion = 1;
Info.DisplayName = METASOUND_LOCTEXT("BPMToSecondsNode_DisplayName", "BPM To Seconds");
Info.Description = METASOUND_LOCTEXT("BPMToSecondsNode_Desc", "Calculates a beat time in seconds from the given BPM, beat multiplier and divisions of a whole note.");
Info.Author = PluginAuthor;
Info.CategoryHierarchy = { NodeCategories::Conversions };
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.Keywords = { METASOUND_LOCTEXT("BPMNodeRhythmKeyword", "Rhythm"), METASOUND_LOCTEXT("BPMNodeTempoKeyword", "Tempo") };
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FBPMToSecondsOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace BPMToSecondsVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FFloatReadRef InBPM = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputBPM), InParams.OperatorSettings);
FFloatReadRef InBeatMultiplier = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputBeatMultiplier), InParams.OperatorSettings);
FFloatReadRef InDivOfWholeNote = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputDivOfWholeNote), InParams.OperatorSettings);
return MakeUnique<FBPMToSecondsOperator>(InParams, InBPM, InBeatMultiplier, InDivOfWholeNote);
}
FBPMToSecondsNode::FBPMToSecondsNode(const FNodeInitData& InitData)
: FBPMToSecondsNode(FNodeData(InitData.InstanceName, InitData.InstanceID, FBPMToSecondsOperator::GetNodeInfo().DefaultInterface), MakeShared<const FNodeClassMetadata>(FBPMToSecondsOperator::GetNodeInfo()))
{
}
FBPMToSecondsNode::FBPMToSecondsNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InClassMetadata)
: FNodeFacade(MoveTemp(InNodeData), MoveTemp(InClassMetadata), TFacadeOperatorClass<FBPMToSecondsOperator>())
{
}
FNodeClassMetadata FBPMToSecondsNode::CreateNodeClassMetadata()
{
return FBPMToSecondsOperator::GetNodeInfo();
}
METASOUND_REGISTER_NODE(FBPMToSecondsNode)
}
#undef LOCTEXT_NAMESPACE