197 lines
7.2 KiB
C++
197 lines
7.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundBPMToSecondsNode.h"
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#include "Internationalization/Text.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFrontendNodesCategories.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTime.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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namespace BPMToSecondsVertexNames
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{
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METASOUND_PARAM(InputBPM, "BPM", "Beats Per Minute.")
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METASOUND_PARAM(InputBeatMultiplier, "Beat Multiplier", "The multiplier of the BPM.")
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METASOUND_PARAM(InputDivOfWholeNote, "Divisions of Whole Note", "Divisions of a whole note.")
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METASOUND_PARAM(OutputTimeSeconds, "Seconds", "The output time in seconds.")
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}
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class FBPMToSecondsOperator : public TExecutableOperator<FBPMToSecondsOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
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FBPMToSecondsOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InBPM, const FFloatReadRef& InBeatMultiplier, const FFloatReadRef& InDivOfWholeNote);
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
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void Reset(const IOperator::FResetParams& InParams);
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void Execute();
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private:
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void UpdateTime();
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FFloatReadRef BPM;
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FFloatReadRef BeatMultiplier;
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FFloatReadRef DivOfWholeNote;
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// The output seconds
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FTimeWriteRef TimeSeconds;
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// Cached midi note value. Used to catch if the value changes to recompute freq output.
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float PrevBPM = -1.0f;
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float PrevBeatMultiplier = -1.0f;
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float PrevDivOfWholeNote = -1.0f;
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static constexpr float MaxBPM = UE_MAX_FLT / 4;
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static constexpr float MinBPM = 1.f;
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static constexpr float MaxBeatMultiplier = UE_MAX_FLT / 4;
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static constexpr float MinBeatMultiplier = KINDA_SMALL_NUMBER;
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static constexpr float MaxDivOfWholeNote = UE_MAX_FLT / 4;
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static constexpr float MinDivOfWholeNote = 1.f;
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};
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FBPMToSecondsOperator::FBPMToSecondsOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InBPM, const FFloatReadRef& InBeatMultiplier, const FFloatReadRef& InDivOfWholeNote)
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: BPM(InBPM)
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, BeatMultiplier(InBeatMultiplier)
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, DivOfWholeNote(InDivOfWholeNote)
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, TimeSeconds(TDataWriteReferenceFactory<FTime>::CreateExplicitArgs(InParams.OperatorSettings))
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{
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Reset(InParams);
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}
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void FBPMToSecondsOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
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{
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using namespace BPMToSecondsVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputBPM), BPM);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputBeatMultiplier), BeatMultiplier);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDivOfWholeNote), DivOfWholeNote);
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}
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void FBPMToSecondsOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
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{
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using namespace BPMToSecondsVertexNames;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTimeSeconds), TimeSeconds);
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}
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void FBPMToSecondsOperator::UpdateTime()
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{
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float CurrBPM = FMath::Clamp(*BPM, MinBPM, MaxBPM);
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float CurrBeatMultiplier = FMath::Clamp(*BeatMultiplier, MinBeatMultiplier, MaxBeatMultiplier);
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float CurrDivOfWholeNote = FMath::Clamp(*DivOfWholeNote, MinDivOfWholeNote, MaxDivOfWholeNote);
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if (!FMath::IsNearlyEqual(PrevBPM, CurrBPM) ||
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!FMath::IsNearlyEqual(PrevBeatMultiplier, CurrBeatMultiplier) ||
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!FMath::IsNearlyEqual(PrevDivOfWholeNote, CurrDivOfWholeNote))
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{
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PrevBPM = CurrBPM;
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PrevBeatMultiplier = CurrBeatMultiplier;
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PrevDivOfWholeNote = CurrDivOfWholeNote;
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check(CurrBPM > 0.0f);
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check(CurrDivOfWholeNote > 0.0f);
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const float QuarterNoteTime = 60.0f / CurrBPM;
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float NewTimeSeconds = 4.0f * (float)CurrBeatMultiplier * QuarterNoteTime / CurrDivOfWholeNote;
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*TimeSeconds = FTime(NewTimeSeconds);
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}
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}
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void FBPMToSecondsOperator::Reset(const IOperator::FResetParams& InParams)
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{
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UpdateTime();
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}
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void FBPMToSecondsOperator::Execute()
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{
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UpdateTime();
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}
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const FVertexInterface& FBPMToSecondsOperator::GetVertexInterface()
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{
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using namespace BPMToSecondsVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBPM), 90.0f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBeatMultiplier), 1.0f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDivOfWholeNote), 4.0f)
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),
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FOutputVertexInterface(
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TOutputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTimeSeconds))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FBPMToSecondsOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, "BPMToSeconds", "" };
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Info.MajorVersion = 1;
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Info.MinorVersion = 1;
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Info.DisplayName = METASOUND_LOCTEXT("BPMToSecondsNode_DisplayName", "BPM To Seconds");
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Info.Description = METASOUND_LOCTEXT("BPMToSecondsNode_Desc", "Calculates a beat time in seconds from the given BPM, beat multiplier and divisions of a whole note.");
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Info.Author = PluginAuthor;
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Info.CategoryHierarchy = { NodeCategories::Conversions };
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.Keywords = { METASOUND_LOCTEXT("BPMNodeRhythmKeyword", "Rhythm"), METASOUND_LOCTEXT("BPMNodeTempoKeyword", "Tempo") };
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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TUniquePtr<IOperator> FBPMToSecondsOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace BPMToSecondsVertexNames;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FFloatReadRef InBPM = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputBPM), InParams.OperatorSettings);
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FFloatReadRef InBeatMultiplier = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputBeatMultiplier), InParams.OperatorSettings);
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FFloatReadRef InDivOfWholeNote = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputDivOfWholeNote), InParams.OperatorSettings);
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return MakeUnique<FBPMToSecondsOperator>(InParams, InBPM, InBeatMultiplier, InDivOfWholeNote);
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}
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FBPMToSecondsNode::FBPMToSecondsNode(const FNodeInitData& InitData)
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: FBPMToSecondsNode(FNodeData(InitData.InstanceName, InitData.InstanceID, FBPMToSecondsOperator::GetNodeInfo().DefaultInterface), MakeShared<const FNodeClassMetadata>(FBPMToSecondsOperator::GetNodeInfo()))
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{
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}
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FBPMToSecondsNode::FBPMToSecondsNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InClassMetadata)
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: FNodeFacade(MoveTemp(InNodeData), MoveTemp(InClassMetadata), TFacadeOperatorClass<FBPMToSecondsOperator>())
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{
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}
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FNodeClassMetadata FBPMToSecondsNode::CreateNodeClassMetadata()
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{
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return FBPMToSecondsOperator::GetNodeInfo();
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}
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METASOUND_REGISTER_NODE(FBPMToSecondsNode)
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}
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#undef LOCTEXT_NAMESPACE
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