Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundAbsoluteValueNodes.cpp
2025-05-18 13:04:45 +08:00

242 lines
6.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundNodeRegistrationMacro.h"
#include "CoreMinimal.h"
#include "DSP/FloatArrayMath.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTime.h"
#include "MetasoundAudioBuffer.h"
#include "Internationalization/Text.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_AbsNode"
namespace Metasound
{
namespace AbsVertexNames
{
METASOUND_PARAM(InputValue, "Input", "Input value.");
METASOUND_PARAM(OutputValue, "Value", "The Absolute Value of the input.");
}
namespace MetasoundAbsNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "AbsoluteValue", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Math },
{ },
FNodeDisplayStyle{}
};
return Metadata;
}
template<typename ValueType>
struct TAbs
{
bool bSupported = false;
};
template<>
struct TAbs<int32>
{
static void GetAbs(const int32 In, int32& OutAbs)
{
OutAbs = FMath::Abs(In);
}
static TDataReadReference<int32> CreateInRef(const FBuildOperatorParams& InParams)
{
using namespace AbsVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
};
template<>
struct TAbs<float>
{
static void GetAbs(const float In, float& OutAbs)
{
OutAbs = FMath::Abs(In);
}
static TDataReadReference<float> CreateInRef(const FBuildOperatorParams& InParams)
{
using namespace AbsVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
static bool IsAudioBuffer() { return false; }
};
template<>
struct TAbs<FTime>
{
static void GetAbs(const FTime& In, FTime& OutAbs)
{
OutAbs = FTime(FMath::Abs(In.GetSeconds()));
}
static TDataReadReference<FTime> CreateInRef(const FBuildOperatorParams& InParams)
{
using namespace AbsVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
static bool IsAudioBuffer() { return false; }
};
template<>
struct TAbs<FAudioBuffer>
{
static void GetAbs(const FAudioBuffer& In, FAudioBuffer& OutAbs)
{
TArrayView<float> OutAbsView(OutAbs.GetData(), OutAbs.Num());
TArrayView<const float> InView(In.GetData(), OutAbs.Num());
Audio::ArrayAbs(InView, OutAbsView);
}
static TDataReadReference<FAudioBuffer> CreateInRef(const FBuildOperatorParams& InParams)
{
using namespace AbsVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
return InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings);
}
};
}
template<typename ValueType>
class TAbsNodeOperator : public TExecutableOperator<TAbsNodeOperator<ValueType>>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace AbsVertexNames;
using namespace MetasoundAbsNodePrivate;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputValue))
),
FOutputVertexInterface(
TOutputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
const FName OperatorName = TEXT("Abs");
const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("AbsDisplayNamePattern", "Abs ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
const FText NodeDescription = METASOUND_LOCTEXT("AbsDesc", "Returns the Absolute Value of the input.");
const FVertexInterface NodeInterface = GetDefaultInterface();
return MetasoundAbsNodePrivate::CreateNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace AbsVertexNames;
using namespace MetasoundAbsNodePrivate;
TDataReadReference<ValueType> Input = TAbs<ValueType>::CreateInRef(InParams);
return MakeUnique<TAbsNodeOperator<ValueType>>(InParams.OperatorSettings, Input);
}
TAbsNodeOperator(const FOperatorSettings& InSettings,
const TDataReadReference<ValueType>& InInput)
: Input(InInput)
, OutputValue(TDataWriteReferenceFactory<ValueType>::CreateAny(InSettings))
{
GetAbs();
}
virtual ~TAbsNodeOperator() = default;
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace AbsVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputValue), Input);
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
using namespace AbsVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputValue), OutputValue);
}
void GetAbs()
{
using namespace MetasoundAbsNodePrivate;
TAbs<ValueType>::GetAbs(*Input, *OutputValue);
}
void Execute()
{
GetAbs();
}
void Reset(const IOperator::FResetParams& InParams)
{
GetAbs();
}
private:
TDataReadReference<ValueType> Input;
TDataWriteReference<ValueType> OutputValue;
};
/** TAbsNode
*
* Returns the Aof the input
*/
template<typename ValueType>
using TAbsNode = TNodeFacade<TAbsNodeOperator<ValueType>>;
using FAbsNodeInt32 = TAbsNode<int32>;
METASOUND_REGISTER_NODE(FAbsNodeInt32)
using FAbsNodeFloat = TAbsNode<float>;
METASOUND_REGISTER_NODE(FAbsNodeFloat)
using FAbsNodeTime = TAbsNode<FTime>;
METASOUND_REGISTER_NODE(FAbsNodeTime)
using FAbsNodeAudioBuffer = TAbsNode<FAudioBuffer>;
METASOUND_REGISTER_NODE(FAbsNodeAudioBuffer)
}
#undef LOCTEXT_NAMESPACE