32 lines
1.7 KiB
C++
32 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundFrontendNodeTemplateRegistry.h"
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#define UE_API METASOUNDFRONTEND_API
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namespace Metasound::Frontend
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{
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class FAudioAnalyzerNodeTemplate : public FNodeTemplateBase
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{
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public:
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static UE_API const FMetasoundFrontendClassName ClassName;
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static UE_API const FMetasoundFrontendVersionNumber VersionNumber;
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UE_API virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
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UE_API virtual const FMetasoundFrontendClassName& GetClassName() const override;
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UE_API virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
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UE_API virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
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UE_API virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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UE_API virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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UE_API virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
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UE_API virtual bool IsInputAccessTypeDynamic() const override;
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UE_API virtual bool IsInputConnectionUserModifiable() const override;
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UE_API virtual bool IsOutputAccessTypeDynamic() const override;
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UE_API virtual bool IsOutputConnectionUserModifiable() const override;
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UE_API virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
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};
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} // namespace Metasound::Frontend
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#undef UE_API
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