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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/NodeTemplates/MetasoundFrontendNodeTemplateAudioAnalyzer.h
2025-05-18 13:04:45 +08:00

32 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendNodeTemplateRegistry.h"
#define UE_API METASOUNDFRONTEND_API
namespace Metasound::Frontend
{
class FAudioAnalyzerNodeTemplate : public FNodeTemplateBase
{
public:
static UE_API const FMetasoundFrontendClassName ClassName;
static UE_API const FMetasoundFrontendVersionNumber VersionNumber;
UE_API virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
UE_API virtual const FMetasoundFrontendClassName& GetClassName() const override;
UE_API virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
UE_API virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
UE_API virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
UE_API virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
UE_API virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
UE_API virtual bool IsInputAccessTypeDynamic() const override;
UE_API virtual bool IsInputConnectionUserModifiable() const override;
UE_API virtual bool IsOutputAccessTypeDynamic() const override;
UE_API virtual bool IsOutputConnectionUserModifiable() const override;
UE_API virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
};
} // namespace Metasound::Frontend
#undef UE_API