247 lines
7.9 KiB
C++
247 lines
7.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundDataFactory.h"
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#include "MetasoundDataReference.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundRouter.h"
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#include <type_traits>
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#define LOCTEXT_NAMESPACE "MetasoundFrontend"
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namespace Metasound
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{
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namespace ReceiveNodeInfo
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{
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METASOUND_PARAM(AddressInput, "Address", "Address")
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METASOUND_PARAM(DefaultDataInput, "Default", "Default")
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METASOUND_PARAM(Output, "Out", "Out")
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METASOUNDFRONTEND_API FNodeClassName GetClassNameForDataType(const FName& InDataTypeName);
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METASOUNDFRONTEND_API int32 GetCurrentMajorVersion();
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METASOUNDFRONTEND_API int32 GetCurrentMinorVersion();
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};
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namespace ReceiveNodePrivate
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{
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template<typename TDataType>
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class TReceiverOperator : public TExecutableOperator<TReceiverOperator<TDataType>>
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{
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TReceiverOperator() = delete;
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public:
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static FVertexInterface DeclareVertexInterface()
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{
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using namespace ReceiveNodeInfo;
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static const FDataVertexMetadata AddressInputMetadata
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{
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FText::GetEmpty() // description
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, METASOUND_GET_PARAM_DISPLAYNAME(AddressInput) // display name
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};
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static const FDataVertexMetadata DefaultDataInputMetadata
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{
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FText::GetEmpty() // description
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, METASOUND_GET_PARAM_DISPLAYNAME(DefaultDataInput) // display name
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};
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static const FDataVertexMetadata OutputMetadata
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{
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FText::GetEmpty() // description
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, METASOUND_GET_PARAM_DISPLAYNAME(Output) // display name
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};
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return FVertexInterface(
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FInputVertexInterface(
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TInputDataVertex<FSendAddress>(METASOUND_GET_PARAM_NAME(AddressInput), AddressInputMetadata),
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TInputDataVertex<TDataType>(METASOUND_GET_PARAM_NAME(DefaultDataInput), DefaultDataInputMetadata)
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),
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FOutputVertexInterface(
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TOutputDataVertex<TDataType>(METASOUND_GET_PARAM_NAME(Output), OutputMetadata)
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)
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);
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = ReceiveNodeInfo::GetClassNameForDataType(GetMetasoundDataTypeName<TDataType>());
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Info.MajorVersion = ReceiveNodeInfo::GetCurrentMajorVersion();
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Info.MinorVersion = ReceiveNodeInfo::GetCurrentMinorVersion();
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Info.DisplayName = METASOUND_LOCTEXT_FORMAT("Metasound_ReceiveNodeDisplayNameFormat", "Receive {0}", GetMetasoundDataTypeDisplayText<TDataType>());
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Info.Description = METASOUND_LOCTEXT("Metasound_ReceiveNodeDescription", "Receives data from a send node with the same name.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = DeclareVertexInterface();
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Info.CategoryHierarchy = { METASOUND_LOCTEXT("Metasound_TransmissionNodeCategory", "Transmission") };
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Info.Keywords = { };
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// Then send & receive nodes do not work as expected, particularly
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// around multiple-consumer scenarios. Deprecate them to avoid
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// metasound assets from relying on send & receive nodes.
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Info.bDeprecated = true;
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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TReceiverOperator(TDataReadReference<TDataType> InInitDataRef, TDataWriteReference<TDataType> InOutDataRef, TDataReadReference<FSendAddress> InSendAddress, const FOperatorSettings& InOperatorSettings)
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: bHasNotReceivedData(true)
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, DefaultData(InInitDataRef)
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, OutputData(InOutDataRef)
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, SendAddress(InSendAddress)
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, CachedSendAddress(*InSendAddress)
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, CachedReceiverParams({InOperatorSettings})
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, Receiver(nullptr)
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{
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Receiver = CreateNewReceiver();
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}
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virtual ~TReceiverOperator()
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{
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ResetReceiverAndCleanupChannel();
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}
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
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{
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using namespace ReceiveNodeInfo;
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InOutVertexData.BindReadVertex<TDataType>(METASOUND_GET_PARAM_NAME(DefaultDataInput), DefaultData);
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InOutVertexData.BindReadVertex<FSendAddress>(METASOUND_GET_PARAM_NAME(AddressInput), SendAddress);
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}
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
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{
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using namespace ReceiveNodeInfo;
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InOutVertexData.BindReadVertex<TDataType>(METASOUND_GET_PARAM_NAME(Output), OutputData);
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}
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void Execute()
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{
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if (*SendAddress != CachedSendAddress)
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{
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ResetReceiverAndCleanupChannel();
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CachedSendAddress = *SendAddress;
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Receiver = CreateNewReceiver();
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}
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bool bHasNewData = false;
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if (ensure(Receiver.IsValid()))
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{
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bHasNewData = Receiver->CanPop();
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if (bHasNewData)
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{
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Receiver->Pop(*OutputData);
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bHasNotReceivedData = false;
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}
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}
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if (bHasNotReceivedData)
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{
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*OutputData = *DefaultData;
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bHasNewData = true;
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}
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if (TExecutableDataType<TDataType>::bIsExecutable)
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{
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TExecutableDataType<TDataType>::ExecuteInline(*OutputData, bHasNewData);
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}
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}
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void Reset(const IOperator::FResetParams& InParams)
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{
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*OutputData = *DefaultData;
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bHasNotReceivedData = true;
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}
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace ReceiveNodeInfo;
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TDataReadReference<TDataType> DefaultReadRef = TDataReadReferenceFactory<TDataType>::CreateAny(InParams.OperatorSettings);
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if (InParams.InputData.IsVertexBound(METASOUND_GET_PARAM_NAME(DefaultDataInput)))
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{
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DefaultReadRef = InParams.InputData.GetDataReadReference<TDataType>(METASOUND_GET_PARAM_NAME(DefaultDataInput));
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}
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return MakeUnique<TReceiverOperator>(
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DefaultReadRef,
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TDataWriteReferenceFactory<TDataType>::CreateAny(InParams.OperatorSettings, *DefaultReadRef),
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InParams.InputData.GetOrCreateDefaultDataReadReference<FSendAddress>(METASOUND_GET_PARAM_NAME(AddressInput), InParams.OperatorSettings),
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InParams.OperatorSettings
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);
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}
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private:
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FSendAddress GetSendAddressWithDataType(const FSendAddress& InAddress) const
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{
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// The data type of a send address is inferred by the underlying
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// data type of this node. A full send address, including the data type,
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// cannot be constructed from a literal.
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return FSendAddress{ InAddress.GetChannelName(), GetMetasoundDataTypeName<TDataType>(), InAddress.GetInstanceID() };
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}
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TReceiverPtr<TDataType> CreateNewReceiver() const
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{
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if (ensure(SendAddress->GetDataType().IsNone() || (GetMetasoundDataTypeName<TDataType>() == SendAddress->GetDataType())))
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{
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return FDataTransmissionCenter::Get().RegisterNewReceiver<TDataType>(GetSendAddressWithDataType(*SendAddress), CachedReceiverParams);
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}
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return TReceiverPtr<TDataType>(nullptr);
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}
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void ResetReceiverAndCleanupChannel()
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{
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Receiver.Reset();
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FDataTransmissionCenter::Get().UnregisterDataChannelIfUnconnected(GetSendAddressWithDataType(CachedSendAddress));
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}
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bool bHasNotReceivedData;
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TDataReadReference<TDataType> DefaultData;
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TDataWriteReference<TDataType> OutputData;
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TDataReadReference<FSendAddress> SendAddress;
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FSendAddress CachedSendAddress;
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FReceiverInitParams CachedReceiverParams;
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TReceiverPtr<TDataType> Receiver;
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};
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}
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template<typename TDataType>
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class TReceiveNode : public TNodeFacade<ReceiveNodePrivate::TReceiverOperator<TDataType>>
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{
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public:
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using FOperator = ReceiveNodePrivate::TReceiverOperator<TDataType>;
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using FSuper = TNodeFacade<FOperator>;
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using FSuper::FSuper;
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static FVertexInterface DeclareVertexInterface()
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{
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return FOperator::DeclareVertexInterface();
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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return FOperator::GetNodeInfo();
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}
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};
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}
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#undef LOCTEXT_NAMESPACE
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