Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundPrimitives.h
2025-05-18 13:04:45 +08:00

19 lines
635 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReferenceMacro.h"
namespace Metasound
{
DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef);
}