184 lines
7.7 KiB
C++
184 lines
7.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundAccessPtr.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendRegistries.h"
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#define UE_API METASOUNDFRONTEND_API
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/** Metasound Frontend Document Access Pointers provide convenience methods for
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* getting access pointers of FMetasoundFrontendDocument sub-elements. For instance,
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* to get an input vertex subobject on the root graph of the document, one can call:
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*
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* FDocumentAccessPtr DocumentAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(AccessPoint, Document);
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*
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* FClassAccessPtr ClassAccessPtr = DocumentAccessPtr.GetRootGraph().GetNodeWithNodeID(NodeID).GetInputWithVertexID(VertexID);
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*
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*/
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namespace Metasound
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{
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namespace Frontend
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{
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using FVertexAccessPtr = TAccessPtr<FMetasoundFrontendVertex>;
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using FConstVertexAccessPtr = TAccessPtr<const FMetasoundFrontendVertex>;
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using FClassInputAccessPtr = TAccessPtr<FMetasoundFrontendClassInput>;
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using FConstClassInputAccessPtr = TAccessPtr<const FMetasoundFrontendClassInput>;
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using FClassOutputAccessPtr = TAccessPtr<FMetasoundFrontendClassOutput>;
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using FConstClassOutputAccessPtr = TAccessPtr<const FMetasoundFrontendClassOutput>;
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using FVariableAccessPtr = TAccessPtr<FMetasoundFrontendVariable>;
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using FConstVariableAccessPtr = TAccessPtr<const FMetasoundFrontendVariable>;
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class FNodeAccessPtr : public TAccessPtr<FMetasoundFrontendNode>
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{
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public:
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using Super = TAccessPtr<FMetasoundFrontendNode>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FVertexAccessPtr GetInputWithName(const FVertexName& InName);
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UE_API FVertexAccessPtr GetInputWithVertexID(const FGuid& InID);
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UE_API FVertexAccessPtr GetOutputWithName(const FVertexName& InName);
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UE_API FVertexAccessPtr GetOutputWithVertexID(const FGuid& InID);
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UE_API FConstVertexAccessPtr GetInputWithName(const FVertexName& InName) const;
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UE_API FConstVertexAccessPtr GetInputWithVertexID(const FGuid& InID) const;
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UE_API FConstVertexAccessPtr GetOutputWithName(const FVertexName& InName) const;
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UE_API FConstVertexAccessPtr GetOutputWithVertexID(const FGuid& InID) const;
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};
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class FConstNodeAccessPtr : public TAccessPtr<const FMetasoundFrontendNode>
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{
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public:
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using Super = TAccessPtr<const FMetasoundFrontendNode>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FConstVertexAccessPtr GetInputWithName(const FVertexName& InName) const;
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UE_API FConstVertexAccessPtr GetInputWithVertexID(const FGuid& InID) const;
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UE_API FConstVertexAccessPtr GetOutputWithName(const FVertexName& InName) const;
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UE_API FConstVertexAccessPtr GetOutputWithVertexID(const FGuid& InID) const;
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};
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using FGraphAccessPtr = TAccessPtr<FMetasoundFrontendGraph>;
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using FConstGraphAccessPtr = TAccessPtr<const FMetasoundFrontendGraph>;
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class FClassAccessPtr : public TAccessPtr<FMetasoundFrontendClass>
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{
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public:
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using Super = TAccessPtr<FMetasoundFrontendClass>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FClassInputAccessPtr GetInputWithName(const FVertexName& InName);
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UE_API FClassOutputAccessPtr GetOutputWithName(const FVertexName& InName);
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UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
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UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
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};
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class FConstClassAccessPtr : public TAccessPtr<const FMetasoundFrontendClass>
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{
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public:
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using Super = TAccessPtr<const FMetasoundFrontendClass>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
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UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
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};
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class FGraphClassAccessPtr : public TAccessPtr<FMetasoundFrontendGraphClass>
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{
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public:
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using Super = TAccessPtr<FMetasoundFrontendGraphClass>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FClassInputAccessPtr GetInputWithName(const FVertexName& InName);
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UE_API FClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID);
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UE_API FClassOutputAccessPtr GetOutputWithName(const FVertexName& InName);
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UE_API FClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID);
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UE_API FVariableAccessPtr GetVariableWithID(const FGuid& InID);
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UE_API FNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID);
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UE_API FGraphAccessPtr GetGraph();
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UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
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UE_API FConstClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID) const;
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UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
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UE_API FConstClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID) const;
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UE_API FConstVariableAccessPtr GetVariableWithID(const FGuid& InID) const;
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UE_API FConstNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID) const;
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UE_API FConstGraphAccessPtr GetGraph() const;
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};
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class FConstGraphClassAccessPtr : public TAccessPtr<const FMetasoundFrontendGraphClass>
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{
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using Super = TAccessPtr<const FMetasoundFrontendGraphClass>;
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// Inherit constructors from base class
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using Super::Super;
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FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
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FConstClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID) const;
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FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
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FConstClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID) const;
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FConstVariableAccessPtr GetVariableWithID(const FGuid& InID) const;
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FConstNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID) const;
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FConstGraphAccessPtr GetGraph() const;
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};
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class FDocumentAccessPtr : public TAccessPtr<FMetasoundFrontendDocument>
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{
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public:
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using Super = TAccessPtr<FMetasoundFrontendDocument>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FGraphClassAccessPtr GetRootGraph();
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UE_API FGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID);
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UE_API FClassAccessPtr GetDependencyWithID(const FGuid& InID);
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UE_API FClassAccessPtr GetClassWithID(const FGuid& InID);
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UE_API FClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata);
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UE_API FClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo);
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UE_API FClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey);
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UE_API FConstGraphClassAccessPtr GetRootGraph() const;
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UE_API FConstGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetDependencyWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetClassWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata) const;
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UE_API FConstClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo) const;
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UE_API FConstClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey) const;
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};
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class FConstDocumentAccessPtr : public TAccessPtr<const FMetasoundFrontendDocument>
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{
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public:
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using Super = TAccessPtr<const FMetasoundFrontendDocument>;
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// Inherit constructors from base class
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using Super::Super;
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UE_API FConstGraphClassAccessPtr GetRootGraph() const;
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UE_API FConstGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetDependencyWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetClassWithID(const FGuid& InID) const;
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UE_API FConstClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata) const;
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UE_API FConstClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo) const;
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UE_API FConstClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey) const;
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};
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}
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}
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#undef UE_API
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