Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendDocumentAccessPtr.h
2025-05-18 13:04:45 +08:00

184 lines
7.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundAccessPtr.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendRegistries.h"
#define UE_API METASOUNDFRONTEND_API
/** Metasound Frontend Document Access Pointers provide convenience methods for
* getting access pointers of FMetasoundFrontendDocument sub-elements. For instance,
* to get an input vertex subobject on the root graph of the document, one can call:
*
* FDocumentAccessPtr DocumentAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(AccessPoint, Document);
*
* FClassAccessPtr ClassAccessPtr = DocumentAccessPtr.GetRootGraph().GetNodeWithNodeID(NodeID).GetInputWithVertexID(VertexID);
*
*/
namespace Metasound
{
namespace Frontend
{
using FVertexAccessPtr = TAccessPtr<FMetasoundFrontendVertex>;
using FConstVertexAccessPtr = TAccessPtr<const FMetasoundFrontendVertex>;
using FClassInputAccessPtr = TAccessPtr<FMetasoundFrontendClassInput>;
using FConstClassInputAccessPtr = TAccessPtr<const FMetasoundFrontendClassInput>;
using FClassOutputAccessPtr = TAccessPtr<FMetasoundFrontendClassOutput>;
using FConstClassOutputAccessPtr = TAccessPtr<const FMetasoundFrontendClassOutput>;
using FVariableAccessPtr = TAccessPtr<FMetasoundFrontendVariable>;
using FConstVariableAccessPtr = TAccessPtr<const FMetasoundFrontendVariable>;
class FNodeAccessPtr : public TAccessPtr<FMetasoundFrontendNode>
{
public:
using Super = TAccessPtr<FMetasoundFrontendNode>;
// Inherit constructors from base class
using Super::Super;
UE_API FVertexAccessPtr GetInputWithName(const FVertexName& InName);
UE_API FVertexAccessPtr GetInputWithVertexID(const FGuid& InID);
UE_API FVertexAccessPtr GetOutputWithName(const FVertexName& InName);
UE_API FVertexAccessPtr GetOutputWithVertexID(const FGuid& InID);
UE_API FConstVertexAccessPtr GetInputWithName(const FVertexName& InName) const;
UE_API FConstVertexAccessPtr GetInputWithVertexID(const FGuid& InID) const;
UE_API FConstVertexAccessPtr GetOutputWithName(const FVertexName& InName) const;
UE_API FConstVertexAccessPtr GetOutputWithVertexID(const FGuid& InID) const;
};
class FConstNodeAccessPtr : public TAccessPtr<const FMetasoundFrontendNode>
{
public:
using Super = TAccessPtr<const FMetasoundFrontendNode>;
// Inherit constructors from base class
using Super::Super;
UE_API FConstVertexAccessPtr GetInputWithName(const FVertexName& InName) const;
UE_API FConstVertexAccessPtr GetInputWithVertexID(const FGuid& InID) const;
UE_API FConstVertexAccessPtr GetOutputWithName(const FVertexName& InName) const;
UE_API FConstVertexAccessPtr GetOutputWithVertexID(const FGuid& InID) const;
};
using FGraphAccessPtr = TAccessPtr<FMetasoundFrontendGraph>;
using FConstGraphAccessPtr = TAccessPtr<const FMetasoundFrontendGraph>;
class FClassAccessPtr : public TAccessPtr<FMetasoundFrontendClass>
{
public:
using Super = TAccessPtr<FMetasoundFrontendClass>;
// Inherit constructors from base class
using Super::Super;
UE_API FClassInputAccessPtr GetInputWithName(const FVertexName& InName);
UE_API FClassOutputAccessPtr GetOutputWithName(const FVertexName& InName);
UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
};
class FConstClassAccessPtr : public TAccessPtr<const FMetasoundFrontendClass>
{
public:
using Super = TAccessPtr<const FMetasoundFrontendClass>;
// Inherit constructors from base class
using Super::Super;
UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
};
class FGraphClassAccessPtr : public TAccessPtr<FMetasoundFrontendGraphClass>
{
public:
using Super = TAccessPtr<FMetasoundFrontendGraphClass>;
// Inherit constructors from base class
using Super::Super;
UE_API FClassInputAccessPtr GetInputWithName(const FVertexName& InName);
UE_API FClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID);
UE_API FClassOutputAccessPtr GetOutputWithName(const FVertexName& InName);
UE_API FClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID);
UE_API FVariableAccessPtr GetVariableWithID(const FGuid& InID);
UE_API FNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID);
UE_API FGraphAccessPtr GetGraph();
UE_API FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
UE_API FConstClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID) const;
UE_API FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
UE_API FConstClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID) const;
UE_API FConstVariableAccessPtr GetVariableWithID(const FGuid& InID) const;
UE_API FConstNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID) const;
UE_API FConstGraphAccessPtr GetGraph() const;
};
class FConstGraphClassAccessPtr : public TAccessPtr<const FMetasoundFrontendGraphClass>
{
using Super = TAccessPtr<const FMetasoundFrontendGraphClass>;
// Inherit constructors from base class
using Super::Super;
FConstClassInputAccessPtr GetInputWithName(const FVertexName& InName) const;
FConstClassInputAccessPtr GetInputWithNodeID(const FGuid& InNodeID) const;
FConstClassOutputAccessPtr GetOutputWithName(const FVertexName& InName) const;
FConstClassOutputAccessPtr GetOutputWithNodeID(const FGuid& InNodeID) const;
FConstVariableAccessPtr GetVariableWithID(const FGuid& InID) const;
FConstNodeAccessPtr GetNodeWithNodeID(const FGuid& InNodeID) const;
FConstGraphAccessPtr GetGraph() const;
};
class FDocumentAccessPtr : public TAccessPtr<FMetasoundFrontendDocument>
{
public:
using Super = TAccessPtr<FMetasoundFrontendDocument>;
// Inherit constructors from base class
using Super::Super;
UE_API FGraphClassAccessPtr GetRootGraph();
UE_API FGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID);
UE_API FClassAccessPtr GetDependencyWithID(const FGuid& InID);
UE_API FClassAccessPtr GetClassWithID(const FGuid& InID);
UE_API FClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata);
UE_API FClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo);
UE_API FClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey);
UE_API FConstGraphClassAccessPtr GetRootGraph() const;
UE_API FConstGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetDependencyWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetClassWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata) const;
UE_API FConstClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo) const;
UE_API FConstClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey) const;
};
class FConstDocumentAccessPtr : public TAccessPtr<const FMetasoundFrontendDocument>
{
public:
using Super = TAccessPtr<const FMetasoundFrontendDocument>;
// Inherit constructors from base class
using Super::Super;
UE_API FConstGraphClassAccessPtr GetRootGraph() const;
UE_API FConstGraphClassAccessPtr GetSubgraphWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetDependencyWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetClassWithID(const FGuid& InID) const;
UE_API FConstClassAccessPtr GetClassWithMetadata(const FMetasoundFrontendClassMetadata& InMetadata) const;
UE_API FConstClassAccessPtr GetClassWithInfo(const FNodeClassInfo& InInfo) const;
UE_API FConstClassAccessPtr GetClassWithRegistryKey(const FNodeRegistryKey& InKey) const;
};
}
}
#undef UE_API