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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundEnum.h
2025-05-18 13:04:45 +08:00

315 lines
9.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Algo/Transform.h"
#include "Internationalization/Text.h"
#include "MetasoundLog.h"
#include "Misc/Optional.h"
#include "Templates/UnrealTypeTraits.h"
#include "UObject/NameTypes.h"
#include <type_traits>
// NOTE: Metasound Enum types are defined outside of Engine so can't use the UENUM type reflection here.
// Basic reflection is provides using template specialization and Macros defined below.
// Example usage:
//
// 1. Declare an Enum class.
// enum class EMyOtherTestEnum : int32
// {
// Alpha = 500,
// Beta = -666,
// Gamma = 333
// };
// 2. Declare its wrapper types using the DECLARE_METASOUND_ENUM macro.
// DECLARE_METASOUND_ENUM(EMyOtherTestEnum, EMyOtherTestEnum::Gamma, METASOUNDSTANDARDNODES_API, FMyOtherTestEnumTypeInfo, FMyOtherTestEnumReadRef, FMyOtherTestEnumWriteRef)
// 3. Define it using the BEGIN/ENTRY/END macros
// DEFINE_METASOUND_ENUM_BEGIN(EMyOtherTestEnum)
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Alpha, "AlphaDescription", "Alpha", "AlphaDescriptionTT", "Alpha tooltip"),
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Beta, "BetaDescription", "Beta", "BetaDescriptioTT", "Beta tooltip"),
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Gamma, "GammaDescription", "Gamma", "GammaDescriptionTT", "Gamma tooltip")
// DEFINE_METASOUND_ENUM_END()
namespace Metasound
{
// Struct to hold each of the entries of the Enum.
template<typename T>
struct TEnumEntry
{
T Value;
FName Name;
FText DisplayName; // TODO: Remove this from runtime.
FText Tooltip; // TODO: Remove this from runtime.
// Allow implicit conversion to int32 entry
operator TEnumEntry<int32>() const
{
return TEnumEntry<int32>{ static_cast<int32>(Value), Name, DisplayName, Tooltip };
}
};
/** CRTP base class for Enum String Helper type.
* Provides common code for all specializations.
*/
template<typename Derived, typename EnumType>
struct TEnumStringHelperBase
{
// Give a enum value e.g. 'EMyEnum::One', convert that to a Name (if its valid)
static TOptional<FName> ToName(EnumType InValue)
{
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
if (i.Value == InValue)
{
return i.Name;
}
}
return {};
}
// Give a Name "EMyEnum::One", convert that to a Enum Value
static TOptional<EnumType> FromName(const FName InName)
{
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
if (i.Name == InName)
{
return i.Value;
}
}
return {};
}
// Return all possible names.
static TArray<FName> GetAllNames()
{
TArray<FName> Names;
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
Names.Emplace(i.Name);
}
return Names;
}
};
/** Metasound Enum String Helper
*/
template<typename T>
struct TEnumStringHelper : TEnumStringHelperBase<TEnumStringHelper<T>, T>
{
static_assert(TIsEnum<T>::Value, "Please define a specialization of this class. The DECLARE_METASOUND_ENUM macros will do this for you");
};
/** Metasound Enum Wrapper
*/
template<typename EnumType, EnumType DefaultValue>
class TEnum final
{
public:
using InnerType = EnumType;
using SerializedType = int32;
using UnderlyingType = std::underlying_type_t<EnumType>;
static constexpr bool EnumTypeIsSupported()
{
// make sure this is an enum
if constexpr (!TIsEnum<EnumType>::Value)
{
return false;
}
// make sure the underlying type is integral
if constexpr (!TIsIntegral<UnderlyingType>::Value)
{
return false;
}
// if this is a scoped enum make sure the underlying type will fit in the serialized type
if constexpr (TIsEnumClass<EnumType>::Value)
{
constexpr bool SerializedIsSigned = TIsSigned<SerializedType>::Value;
constexpr bool UnderlyingIsSigned = TIsSigned<UnderlyingType>::Value;
// if the serialized type is signed, the underlying type must be
// smaller than the serialized type if it is unsigned,
// or the same size or smaller than the serialized type if it's signed
if constexpr (SerializedIsSigned)
{
return UnderlyingIsSigned
? sizeof(UnderlyingType) <= sizeof(SerializedType)
: sizeof(UnderlyingType) < sizeof(SerializedType);
}
// otherwise the underlying type must be unsigned and at most the size of the serialized type
// This is just here in case someone changes the serialized type
return !UnderlyingIsSigned && sizeof(UnderlyingType) <= sizeof(SerializedType);
}
// make an exception for C-style enums so we don't break backward compatibility
return true;
}
static_assert(EnumTypeIsSupported(), "EnumType is not supported for TEnum");
// Default.
explicit TEnum(EnumType InValue = DefaultValue)
{
// Try and convert to validate this is a valid value.
TOptional<FName> Converted = ToName(InValue);
if (Converted)
{
EnumValue = InValue;
}
else if (!bHasWarnedNameToEnumConversionFailure)
{
TArray<FString> ValueStrings;
Algo::Transform(GetAllNames(), ValueStrings, [](const FName& Name) { return Name.ToString(); });
UE_LOG(LogMetaSound, Warning,
TEXT("Cannot create valid enum from value '%s'.\nPossible Values:\n%s"),
*FString::FromInt((int32)(InValue)),
*FString::Join(ValueStrings, TEXT("\n, "))
);
bHasWarnedNameToEnumConversionFailure = true;
}
}
// From Int32 (this is the common path from a Literal).
explicit TEnum(int32 InIntValue)
: TEnum(static_cast<EnumType>(InIntValue))
{
}
// From Name
explicit TEnum(FName InValueName)
{
// Try and convert from Name to Value
TOptional<EnumType> Converted = NameToEnum(InValueName);
if (Converted)
{
EnumValue = *Converted;
}
else
{
if (!bHasWarnedNameToEnumConversionFailure)
{
TArray<FString> ValueStrings;
Algo::Transform(GetAllNames(), ValueStrings, [](const FName& Name) { return Name.ToString(); });
UE_LOG(LogMetaSound, Warning,
TEXT("Cannot create valid enum value from string '%s'.\nPossible Values:\n%s"),
*InValueName.ToString(),
*FString::Join(ValueStrings, TEXT("\n, "))
);
}
}
}
// Slow, construct from FString to FName.
explicit TEnum(const FString& InString)
: TEnum(FName(*InString))
{
}
EnumType Get() const
{
return EnumValue;
}
int32 ToInt() const
{
return static_cast<int32>(EnumValue);
}
// Convert to its FName (if possible).
TOptional<FName> ToName() const
{
return ToName(EnumValue);
}
// Conversion operator to automatically convert this to its underlying enum type.
operator EnumType() const
{
return EnumValue;
}
// Convert from EnumValue to FName (if possible).
static TOptional<FName> ToName(EnumType InValue)
{
return TEnumStringHelper<EnumType>::ToName(InValue);
}
// Convert from Name to EnumValue (if possible).
static TOptional<EnumType> NameToEnum(FName InValue)
{
return TEnumStringHelper<EnumType>::FromName(InValue);
}
// Return all possible Names
static TArray<FName> GetAllNames()
{
return TEnumStringHelper<EnumType>::GetAllNames();
}
private:
// Keep the type in its fully typed form for debugging.
EnumType EnumValue = DefaultValue;
static bool bHasWarnedNameToEnumConversionFailure;
};
template<typename EnumType, EnumType DefaultValue>
bool TEnum<EnumType, DefaultValue>::bHasWarnedNameToEnumConversionFailure = false;
template<typename T>
struct TEnumTraits
{
static constexpr bool bIsEnum = false;
using InnerType = int32;
static constexpr int32 DefaultValue = 0;
};
template<typename T, T D>
struct TEnumTraits<TEnum<T, D>>
{
static constexpr bool bIsEnum = true;
using InnerType = T;
static constexpr T DefaultValue = D;
};
}
// Helper macros: for defining/declaring a new Enum to be used in Metasounds.
// * Declares/defines a typedef FEnum<YourEnum> wrapper around the enum that you pass it
// * Declares/defines a specialization of TEnumStringHelper which is used to validate and convert between values/names.
// These helps generate a couple of boiler plate functions:
// - GetNamespace() which will return the name of the Enum "EMyEnum" etc.
// - GetAllEntries() which returns all posible entries in the enum.
// Definition macros are in MetasoundEnumRegistrationMacro.h
/** DECLARE_METASOUND_ENUM
* @param ENUMNAME - The typename of your EnumType you want to use for Metasounds. e.g. MyEnum
* @param DEFAULT - A fully qualified default Enum value. e.g. EMyEnum::One
* @param API - The module API this is declared inside e.g. METASOUNDSTANDARDNODES_API
* @param ENUMTYPEDEF - The name of the TEnum<YourType> wrapper type
* @param TYPEINFO - The name of the TypeInfo type you want to define e.g. FMyEnumTypeInfo
* @param READREF - The name of the Read Reference type you want to define. e.g FMyEnumReadRef
* @param WRITEREF -The name of the Write Reference type you want to define e.g. FMyEnumWriteRef
*/
#define DECLARE_METASOUND_ENUM(ENUMNAME, DEFAULT, API, ENUMTYPEDEF, TYPEINFO, READREF, WRITEREF)\
using ENUMTYPEDEF = Metasound::TEnum<ENUMNAME, DEFAULT>; \
DECLARE_METASOUND_DATA_REFERENCE_TYPES(ENUMTYPEDEF, API, TYPEINFO, READREF, WRITEREF);\
template<> struct Metasound::TEnumStringHelper<ENUMNAME> : Metasound::TEnumStringHelperBase<Metasound::TEnumStringHelper<ENUMNAME>, ENUMNAME>\
{\
static FName GetNamespace()\
{\
static const FName ThisName { TEXT(#ENUMNAME) };\
return ThisName;\
}\
static API TArrayView<const Metasound::TEnumEntry<ENUMNAME>> GetAllEntries();\
};