53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
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#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
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#include "Containers/Array.h"
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#include "DSP/EnvelopeFollower.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundRouter.h"
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#define UE_API METASOUNDFRONTEND_API
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namespace Metasound
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{
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namespace Frontend
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{
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class FVertexAnalyzerEnvelopeFollower : public FVertexAnalyzerBase
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{
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public:
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static UE_API const FName& GetAnalyzerName();
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static UE_API const FName& GetDataType();
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struct FOutputs
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{
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static UE_API const FAnalyzerOutput& GetValue();
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};
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class FFactory : public TVertexAnalyzerFactory<FVertexAnalyzerEnvelopeFollower>
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{
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public:
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virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override
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{
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static const TArray<FAnalyzerOutput> Outputs { FOutputs::GetValue() };
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return Outputs;
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}
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};
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UE_API FVertexAnalyzerEnvelopeFollower(const FCreateAnalyzerParams& InParams);
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virtual ~FVertexAnalyzerEnvelopeFollower() = default;
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UE_API virtual void Execute() override;
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private:
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Audio::FEnvelopeFollower EnvelopeFollower;
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TDataWriteReference<float> EnvelopeValue;
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};
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} // namespace Frontend
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} // namespace Metasound
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#undef UE_API
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