Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Analysis/MetasoundFrontendAnalyzerView.h
2025-05-18 13:04:45 +08:00

69 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Containers/Array.h"
#include "HAL/Platform.h"
#include "MetasoundAssetBase.h"
#include "MetasoundRouter.h"
#include "Templates/UniquePtr.h"
#define UE_API METASOUNDFRONTEND_API
// Forward Declarations
class FMetasoundAssetBase;
class UAudioComponent;
namespace Metasound
{
// Forward Declarations
class FOperatorSettings;
namespace Frontend
{
// Pairs an IReceiver with a given AnalyzerAddress, which enables
// watching a particular analyzer result on any given thread.
class FMetasoundAnalyzerView
{
TMap<FName, TSharedPtr<IReceiver>> OutputReceivers;
public:
const FAnalyzerAddress AnalyzerAddress = { };
FMetasoundAnalyzerView() = default;
UE_API FMetasoundAnalyzerView(FAnalyzerAddress&& InAnalyzerAddress);
UE_API void BindToAllOutputs(const FOperatorSettings& InOperatorSettings);
UE_API bool UnbindOutput(FName InOutputName);
template <typename DataType>
bool TryGetOutputData(FName InOutputName, DataType& OutValue)
{
TSharedPtr<IReceiver>* Receiver = OutputReceivers.Find(InOutputName);
if (Receiver && Receiver->IsValid())
{
TReceiver<DataType>& TypedReceiver = (*Receiver)->GetAs<TReceiver<DataType>>();
if (TypedReceiver.CanPop())
{
TypedReceiver.Pop(OutValue);
return true;
}
}
return false;
}
struct FBoundOutputDescription
{
FName Name;
FName TypeName;
};
UE_API TArray<FBoundOutputDescription> GetBoundOutputDescriptions() const;
};
}
}
#undef UE_API